(04-22-2014, 03:43 AM)SeannyM Wrote: [ -> ] (04-22-2014, 03:37 AM)zxcvbad Wrote: [ -> ]SeannyM, just tested, I believe those problems I'm experiencing are linked to fastmem + bt. Hardware keys just not responding or freeze if I'm running any game with fastmem on. At some point I've got "bt share process crash" system report, that could be fastmem uses RAM till all the other process got terminated, including Sony's dc3 native app (even gamepad turns lights off), few times live wallpaper was turned off. Without fastmem all worked fine, thanks for fixing L/R :-)
Well it does say "unsafe memory optimizations", so it makes sense. I get freezes and crashes with fastmem too, one of the places I get them consistently is loading save states, it usually locks up after loading two states in a row. With fastmem disabled Dolphin is definitely more stable.
Got some additional info regarding fastmem, that's a Qualcomm bug, It fails to grab 1GB of virtual RAM periodically. Stock dc3 process and bt share process as well as lw was linked to this. Mali shouldn't have problems with fastmem
(04-24-2014, 11:57 AM)zxcvbad Wrote: [ -> ] (04-22-2014, 03:43 AM)SeannyM Wrote: [ -> ] (04-22-2014, 03:37 AM)zxcvbad Wrote: [ -> ]SeannyM, just tested, I believe those problems I'm experiencing are linked to fastmem + bt. Hardware keys just not responding or freeze if I'm running any game with fastmem on. At some point I've got "bt share process crash" system report, that could be fastmem uses RAM till all the other process got terminated, including Sony's dc3 native app (even gamepad turns lights off), few times live wallpaper was turned off. Without fastmem all worked fine, thanks for fixing L/R :-)
Well it does say "unsafe memory optimizations", so it makes sense. I get freezes and crashes with fastmem too, one of the places I get them consistently is loading save states, it usually locks up after loading two states in a row. With fastmem disabled Dolphin is definitely more stable.
Got some additional info regarding fastmem, that's a Qualcomm bug, It fails to grab 1GB of virtual RAM periodically. Stock dc3 process and bt share process as well as lw was linked to this. Mali shouldn't have problems with fastmem
Damn. Why does qualcomm have to have such bad drivers for dolphin? Why couldn't mali be the glitchy ones? lol
(04-24-2014, 12:20 PM)SeannyM Wrote: [ -> ] (04-24-2014, 11:57 AM)zxcvbad Wrote: [ -> ] (04-22-2014, 03:43 AM)SeannyM Wrote: [ -> ] (04-22-2014, 03:37 AM)zxcvbad Wrote: [ -> ]SeannyM, just tested, I believe those problems I'm experiencing are linked to fastmem + bt. Hardware keys just not responding or freeze if I'm running any game with fastmem on. At some point I've got "bt share process crash" system report, that could be fastmem uses RAM till all the other process got terminated, including Sony's dc3 native app (even gamepad turns lights off), few times live wallpaper was turned off. Without fastmem all worked fine, thanks for fixing L/R :-)
Well it does say "unsafe memory optimizations", so it makes sense. I get freezes and crashes with fastmem too, one of the places I get them consistently is loading save states, it usually locks up after loading two states in a row. With fastmem disabled Dolphin is definitely more stable.
Got some additional info regarding fastmem, that's a Qualcomm bug, It fails to grab 1GB of virtual RAM periodically. Stock dc3 process and bt share process as well as lw was linked to this. Mali shouldn't have problems with fastmem
Damn. Why does qualcomm have to have such bad drivers for dolphin? Why couldn't mali be the glitchy ones? lol
Mali is also suffering from glBufferSubData/glMapBufferRange stall driver which highly affects performance. Hopefully they've fixed it on r40, no devices uses it at the moment except tv dongle by Rockchip which was spotted at gfxbench
(04-29-2014, 02:23 PM)Q8-V08 Wrote: [ -> ]d-pad?
DPad can be added too, forgot to mention it.
(04-29-2014, 09:25 PM)SeannyM Wrote: [ -> ] (04-29-2014, 02:23 PM)Q8-V08 Wrote: [ -> ]d-pad?
DPad can be added too, forgot to mention it.
if you add a c-stick then that would help me out for playing smash
(04-21-2014, 08:02 AM)SeannyM Wrote: [ -> ]I downloaded the source and made a few fixes. When my code is merged the L and R buttons will work.
hey has L/R been merged already, I haven't seen it in the commits and on my g2 it doesn't work on the latest build
(05-01-2014, 09:46 AM)XxZombiePikachu Wrote: [ -> ] (04-21-2014, 08:02 AM)SeannyM Wrote: [ -> ]I downloaded the source and made a few fixes. When my code is merged the L and R buttons will work.
hey has L/R been merged already, I haven't seen it in the commits and on my g2 it doesn't work on the latest build
No, it hasn't been merged into the official buildbots yet. On a side note, my new theme was merged

(05-01-2014, 10:23 AM)SeannyM Wrote: [ -> ] (05-01-2014, 09:46 AM)XxZombiePikachu Wrote: [ -> ] (04-21-2014, 08:02 AM)SeannyM Wrote: [ -> ]I downloaded the source and made a few fixes. When my code is merged the L and R buttons will work.
hey has L/R been merged already, I haven't seen it in the commits and on my g2 it doesn't work on the latest build
No, it hasn't been merged into the official buildbots yet. On a side note, my new theme was merged 
just theme where things were changed to white not the button mappings, I really like the switching to something brighter like on pc where everything is white, now as soon as the L/R get fixed my g2 will be perfect