(04-11-2014, 01:05 AM)Jhonn Wrote: [ -> ] (04-08-2014, 02:37 PM)Sannakji Wrote: [ -> ]Niceeee, nVidia devs doing what Dolphin devs refused to!
Dump audio and dump frames options are on emulator for ages if you didn't know. Also, Dolphin is an emulator, why would devs care about recording features when they can spend their little free time improving other things in the emulator?
Doesn't using dumping frames/audio feature take a huge impact on performance though? FRAPS and ShadowPlay have minimal affect on performance and you don't have to merge the audio and video files.
Yes, it may take impact on performance (depending of your system specs and your codec settings). However, with dump frames you'll always get a full speed gameplay in the dumped video, even if the game wasn't running full speed while you were dumping...
(04-11-2014, 03:01 AM)Jhonn Wrote: [ -> ]Yes, it may take impact on performance (depending of your system specs and your codec settings). However, with dump frames you'll always get a full speed gameplay in the dumped video, even if the game wasn't running full speed while you were dumping...
When you upload to YouTube, 60 fps has no effect as YT cuts down to 30, which is what I record at since it saves on a lot of space, besides, I'm paranoid doing the dump frames is gonna fry my CPU lol. I never did get that to work right, but with this, I can record without killing performance and at full 1080p with the audio already merged with the video.
strange, shadowplay doesn't have any impact, got no fps loss. Tested with all games even GTA4 with icenhancer....
Yeah, I got the same results. ShadowPlay does nothing to my performance even recording at the very highest quality. It's very, very impressive.
What's even more impressive is after recording 10 minutes of 1080p video at 15 mbps, I got around 750 MB and it looks fantastic (30 fps since I upload to YouTube and YT kills 60 fps). Very impressive, better than FRAPS in terms of size.
You're grabbing the frame from the framebuffer for processing on an ultra-parallel device with direct access to the framebuffer. It's always going to be faster than FRAPS, provided you notice the performance impact of either.
(04-11-2014, 06:19 AM)AnyOldName3 Wrote: [ -> ]You're grabbing the frame from the framebuffer for processing on an ultra-parallel device with direct access to the framebuffer. It's always going to be faster than FRAPS, provided you notice the performance impact of either.
That would explain why it's so efficient at recording, not to mention that file sizes are reasonable and in MP4 format with the H.264 container (I think), which is perfect for uploading to video sites.
(04-08-2014, 02:37 PM)Sannakji Wrote: [ -> ]Niceeee, nVidia devs doing what Dolphin devs refused to!
I'm sorry that we refused to add an H.264 encoder in your GPU and support for that in your GPU drivers for so long. To be honest, I didn't realize that was our responsibility.