(04-08-2014, 02:30 AM)RachelB Wrote: [ -> ]It's not about the gpu, it's about what kind of software is running, and what it needs.
So does this apply to any and all software that is mainly run by interdependent calculations?
(04-08-2014, 02:30 AM)RachelB Wrote: [ -> ]gpu usage is pretty much entirely determined by IR and aa usage. If you turn them up high enough, gpu will quickly become the bottleneck.
That sucks. Can one bottleneck a 780 Ti? A Titan Z??
(04-07-2014, 09:12 AM)Shonumi Wrote: [ -> ]Have you played the later parts of the game in Lazuli City?
No. Do you have a savestate or game save for me to try? I have only gotten to the 1st main boss (after you crossed the bridge). However, LLE interpreter (slow) dragged my fps down to the 2x fps range in this game and probably other games too. But LLE recompiler performed just as good as HLE.
(04-08-2014, 02:50 AM)Amario130 Wrote: [ -> ] (04-08-2014, 02:30 AM)RachelB Wrote: [ -> ]It's not about the gpu, it's about what kind of software is running, and what it needs.
So does this apply to any and all software that is mainly run by interdependent calculations?
Yes. Most programs cannot possibly benefit from being run on a gpu. Emulators are one of them.
Quote: (04-08-2014, 02:30 AM)RachelB Wrote: [ -> ]gpu usage is pretty much entirely determined by IR and aa usage. If you turn them up high enough, gpu will quickly become the bottleneck.
That sucks. Can one bottleneck a 780 Ti? A Titan Z??
Yes.
(04-08-2014, 03:34 PM)tuanming Wrote: [ -> ]No. Do you have a savestate or game save for me to try? I have only gotten to the 1st main boss (after you crossed the bridge). However, LLE interpreter (slow) dragged my fps down to the 2x fps range in this game and probably other games too. But LLE recompiler performed just as good as HLE.
I never dumped this game because I saw no reason to play it in Dolphin after beating it on the Wii (it's not that good of a game...) so I don't have a save. You should check the "Post your saves here thread" in this forum, or online elsewhere. The later you go into the game, the more of Lazuli City is rendered or something like that, so it's more demanding the further you progress in the game (similar to ZTP Hyrule Field, kinda).
(04-08-2014, 04:03 PM)RachelB Wrote: [ -> ]It's not about the gpu, it's about what kind of software is running, and what it needs.
I'd like to understand GPU emulation as to why it's so demanding. Any good threads or articles?
Backward engineering is always demanding, hence it's called an emulator for a reason. No need to get into the specifics if you're not a coder/developer.
(04-09-2014, 04:22 PM)tuanming Wrote: [ -> ]Backward engineering is always demanding, hence it's called an emulator for a reason. No need to get into the specifics if you're not a coder/developer.
You never know

. Where would I begin?
The Dolphin site has some blog entries/articles relating to GPU emulation. Definitely take a look at those. Neobrain blogged about GPU emulation as well (see his signature for a link). Other than that, ask questions to get answers (here or on Dolphin's IRC channels).
max out the internal res - aa and anisotropic, enable per-pixel lighting i have noticed in some games it makes it better. texture cache move to safe, backend set to directx3d. thats what i think the max you can go.