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Full Version: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge
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(03-31-2014, 05:29 AM)JMC47 Wrote: [ -> ]This is not the appropriate thread for performance based inquiries, we're testing a new feature, and what you're asking about is 100% unrelated.


The reason is in the game default settings being overridden by opening the graphics window. Now please, make your own threads for support issues rather than hijacking others.

Sorry, i think this was a bug in the emulation...
(03-31-2014, 05:35 AM)sagaopc Wrote: [ -> ]Sorry, i think this was a bug in the emulation...

If you think it's a bug, what exactly is the bug? You just showed a bunch a screenshots without any explanation. I can't tell what's wrong with any of them, or if anything is wrong with them to begin with. If they don't relate to the game's audio, this isn't the place to discuss it.
He's pointing to the fact that speed of the game gets faster every time he opens the graphics menu likely because he has Skip EFB Access to CPU checked and the game has it unchecked in the game ini
(03-31-2014, 05:48 AM)Shonumi Wrote: [ -> ]
(03-31-2014, 05:35 AM)sagaopc Wrote: [ -> ]Sorry, i think this was a bug in the emulation...

If you think it's a bug, what exactly is the bug? You just showed a bunch a screenshots without any explanation. I can't tell what's wrong with any of them, or if anything is wrong with them to begin with. If they don't relate to the game's audio, this isn't the place to discuss it.

Some friends reported performance drop in this version of Zelda HLE, then I realized that when he opened the configuration menu the FPS went up, and thought it might be a Rev's bug...

Sorry for the inconvenience
It's fine, I'm used to people just bombarding the wrong threads, as long as you thought this was the appropriate place and put that much thought into it, I'm absolutely fine with the question. Sorry for being rude.
I have found in the Mario Galaxy games certain sound effects are distorted using HLE or some effects are really loud, like when you start a game and click the menu buttons.
But the upside is the music is playing fine now!
Yeah. This testing thread has about served its purpose. What was expected to be fixed is fixed, what wasn't expected to be affected is unaffected.
So we can use the latest dev build and the Zelda ucode issues should (mostly) disappear? Badass!
Zelda HLE crashes should be fixed. All the minor audio problems of Zelda HLE are not fixed. That's exactly what we expected. The only work done to Zelda HLE was making the audio synchronous; so, for those people that complain about synchronous audio... well, check the results!
Does that mean the minor issues will never be fixed with HLE or if they will be fixed eventually? I presume that's what was meant and the thread only served the purpose of verifying what synchronous audio broke or fixed.
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