Dolphin, the GameCube and Wii emulator - Forums

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Ludis

As the title says, the audio is synchronized with gameplay performance. A long time ago, I used to play games on dolphin, when the fps drops, the audio still runs perfectly. But now, when the FPS drops, the audio slows down.
Is there a way to unlink the audio from the gameplay?
Please help me, it's very frustrating, I can't play like this :/
You can either use an old build and deal with any issue it might have or buy a new pc, because asynchronous audio is gone and won't return for many reasons.
What he said. But, I'll expound a little bit. It was removed because asynchronous audio was crashing a ton of games that relied on audio for various events, timings, and other things. Synchronous audio fixes (literally) hundreds of crash bugs and is the more accurate way of emulating audio, but unfortunately people with slow computers won't get full speed audio. Considering the first goal of an emulator should always be playing the games correctly, this was deemed a non-issue.
when audio is faster than game how to make it sync ? (make audio slower)
If you'd say what game/situation maybe I could assist.
when i set frame limit to 30 limit by fps, video is stable but audio goes too fast (example : xenoblade)
The game is likely meant to slow down (because it has some automatic frame limiting in it) and setting it to 30 fps has it running faster than it should be. It's a non issue
elsword Wrote:when i set frame limit to 30 limit by fps, video is stable but audio goes too fast (example : xenoblade)

Don't do that. The FPS will dip below 30 in really intense areas where the wii can't keep up. If you have it to set by FPS it's going to get weird.
By the way, audio won't stutter anymore in the latest development builds (at least with XAudio2) if the FPS drops below 100%, the audio pitch however will increase or decrease, but it's still much better than stuttering, at least for me...
If you're finding the 30FPS - audio to fast thing an issue, then you can fix it by setting the framelimit to auto, which is the default for a good reason.
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