Torcularis
02-22-2014, 05:25 AM
I know my rig's beginning to show its age amongst new PC releases, but I'd swear that it'd be enough for Dolphin no problem. Heck, PCSX2 seems to have no issues whatsoever with my computer.
Mobo: Gigabyte Z86-A-D3H-B3 Revision 1.0
CPU: Intel i5 2400 (3.1 GHz Quad-core, not OC'd)
GPU: EVGA Geforce GTX 560 (1GB GDDR5) (Driver Version 332.21)
RAM: Crucial 4 GB (2x 2GB DDR3, 1333 MHz)
OS: Windows 7 Ultimate x64
Dolphin Version: 4.0.2 x64
The last straw for me was when Punch-Out simply refused to go above ~75-80% speed when much of anything was going on. The character select screen is the first speed drop, and when Glass Joe goes down, the speed drops to about 70% during the count.
Setup:
Dual Core Rendering & Idle Skipping On
Framelimit set to 60, was at Auto
CPU engine: JIT recompiler
Audio: HLE, Xaudio2 backend
EuRGB60 is OFF
1x Native resolution, no AA, anisotropic at x1, Scaled EFB copy off, no per pixel/texture filtering/etc
Hacks: Ignore Format Changes, EFB Copy to Texture, texture accuracy all the way to "fast", XFB disabled, OpenMP texture decoder, Fast Depth Calculation
It's not limited to Punch-Out, though. Skies of Arcadia Legends is just as bad, none of the Resident Evil games I've tried play nice without a ton of effort, and Eternal Darkness slows to a crawl the moment more than one monster is on screen. Some games work fine. SoulCalibur 2 gives me no issues, Mario Sunshine seems okay, Sonic Adventure 2 Battle's alright, it seems utterly random.
I don't think it's any of my background processes sucking up all the horsepower, either. Even when I exited Steam, closed down my email notifier, disabled Avast for a while, nothing seemed to make a difference.
I would solemnly admit defeat, but all the threads I see on this forum, whether through Google or by searching, seem to point to my setup being enough to get full speed with just about anything! What's the big deal?
Mobo: Gigabyte Z86-A-D3H-B3 Revision 1.0
CPU: Intel i5 2400 (3.1 GHz Quad-core, not OC'd)
GPU: EVGA Geforce GTX 560 (1GB GDDR5) (Driver Version 332.21)
RAM: Crucial 4 GB (2x 2GB DDR3, 1333 MHz)
OS: Windows 7 Ultimate x64
Dolphin Version: 4.0.2 x64
The last straw for me was when Punch-Out simply refused to go above ~75-80% speed when much of anything was going on. The character select screen is the first speed drop, and when Glass Joe goes down, the speed drops to about 70% during the count.
Setup:
Dual Core Rendering & Idle Skipping On
Framelimit set to 60, was at Auto
CPU engine: JIT recompiler
Audio: HLE, Xaudio2 backend
EuRGB60 is OFF
1x Native resolution, no AA, anisotropic at x1, Scaled EFB copy off, no per pixel/texture filtering/etc
Hacks: Ignore Format Changes, EFB Copy to Texture, texture accuracy all the way to "fast", XFB disabled, OpenMP texture decoder, Fast Depth Calculation
It's not limited to Punch-Out, though. Skies of Arcadia Legends is just as bad, none of the Resident Evil games I've tried play nice without a ton of effort, and Eternal Darkness slows to a crawl the moment more than one monster is on screen. Some games work fine. SoulCalibur 2 gives me no issues, Mario Sunshine seems okay, Sonic Adventure 2 Battle's alright, it seems utterly random.
I don't think it's any of my background processes sucking up all the horsepower, either. Even when I exited Steam, closed down my email notifier, disabled Avast for a while, nothing seemed to make a difference.
I would solemnly admit defeat, but all the threads I see on this forum, whether through Google or by searching, seem to point to my setup being enough to get full speed with just about anything! What's the big deal?