Dolphin, the GameCube and Wii emulator - Forums

Full Version: Testing of Audio Latency Fix branch
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right click on the game from dolphin interface and hit properties, tick the vbeam hack and the audio wont slow down even if game speed is below 100%, but the game speed must be between 50%-100%
when you click graphics while playing a game it crashes, because its a bug
the internal resolution changes to default while playing a game(mainly cutscenes/special effects in the game) causing the crash
Why are you using a dirty version? Where did you download it from?
(03-02-2014, 01:59 AM)delroth Wrote: [ -> ]Why are you using a dirty version? Where did you download it from?

I downloaded it from your post here Smile. I'll get the new one. That vbeam hack - is there any negative side effects to it? My game never dips below 90% and if I can keep the audio from slowing down any way possible that would be grand!

EDIT: Also, where are my game saves stored? Every time there's a new version of Dolphin, do I just completely delete the old dolphin folder with the new one?

EDIT 2: Is there an easy way to use my wii mote to my pc without having to repair it every single time I turn the thing on?

EDIT 3: I have that vbeam hack ticked and I still get audio slow down any time there's any FPS dip. Is there a fix to that? Thanks for all your help!

EDIT 4: I just realized that there is a "Dolphin Emulator" folder in My Documents. Should I delete that with every new version so that the program creates a new one? Or is it okay to keep it so that I don't have to reconfigure all of my settings? Will having the folder from an older version of Dolphin hinder my newer version in any way? Thanks!
I don't know if this is responsible but in the latest dev builds I am experiencing distorted sound, stuttering (audio/video and decreased framerates. Using the Dsound backend sounds best but still has the issues, OpenAL is worse than Dsound with Xaudio2 sounding the worst of all. It's like audio almost sounds like it did back before the fixes to AX Ucode audio, sounds kind of off key and distorted in latest builds.

My specifications:

Core2Duo E7500 @ 3.3 Ghz
EVGA GTX 460 Superclocked EE
4GB DDR3 1600
Sound Blaster X-Fi Titanium Fata1ity Pro
Windows 7 Ultimate x64
Dolphin 4.0-1035 x64

Ram is underclocked due to the motherboard being a pos and I am using the latest drivers for audio and video. Development builds prior to transitioning to Github are working fine but with these new builds I experience all the issues mentioned above.

Edit: Forgot to mention I have a Logitech 5.1 surround sound system hooked to my sound blaster, I'm not sure if that matters.
Audio quality for Project M with HLE is pretty bad, the FPS go out of synch while setting the frame limit to Audio and sounds static-y, LLE is fine but im not a big fan of it, just dropping this here.
I should mention I tested Sonic Colors and RE4 Gamecube. The former has terrible quality, sounds off tone and distorted while the latter sounds better but the issue still exists.
the vbeam hack does not have any disadvantages,
to open wii save folder, right click on the game from the game menu, click "open wii save folder" then copy everything from the old dolphin version
next, open the wii save folder of the new game from the newer dolphin and paste

after ticking the vbeam option, did you notice audio improvements?
are you using dsp-hle?

under graphics>advanced option, do not tick "enable progressive scan" else vbeam trick wont work

under the dsp try using openal backend with latency '1'
Maxo: Try not to use the audio framelimiter, Auto should work fine.
(03-03-2014, 07:22 PM)degasus Wrote: [ -> ]Maxo: Try not to use the audio framelimiter, Auto should work fine.


Already tried that, still getting bad audio quality(im using r1015 in case this was already fixed in the latest builds)
@delroth, I use Auto frame limit and I experience the same issue in some games. I can provide information if this affects more than one game when I have the time to test.
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