Dolphin, the GameCube and Wii emulator - Forums

Full Version: Unstable FPS Problem
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Strange. The only image skipping case with frameskip disabled is when I activate virtual XFB, so that´s why I asked you that question... Tongue
Post your config and graphics tabs as pictures so we can see your setup
Here, they are. OpenGL and Direct3D have the same settings. Choosing JITL and/or HLE and/or native IR didn't solve the problem for me :/
Put the IR down again and disable V-Sync. Try with progressive scan and skip CPU access to EFB enabled.
Yeah, I usually can't hold stable FPS past 3x IR with my GTX 770M
Works like a charm, thanks Big Grin

From my side I also found out that I wasn't really at a maximum perfomance settings, there was something called "Power4Gear High Performance" but there were additional hidden modes including a "High Performance" mode which made things way better for Wind Waker, but I still had unstable FPS for Kirby on some parts. 3x IR was enough to solve it though and I can stay with VSync. I tried Progressive Scan and it's actually locking FPS to 30 for some weird reason (only tested on Kirby). Skip CPU access to EFB enabled makes VPS go up a lot but I'm worried it will hide some special effects without me noticing so I keep it off until I still have problems.

But again, thanks a lot Smile
Pages: 1 2