(02-02-2014, 06:08 AM)babeldude Wrote: [ -> ] (02-02-2014, 03:16 AM)babeldude Wrote: [ -> ] (02-02-2014, 03:12 AM)guru64 Wrote: [ -> ] (02-02-2014, 03:11 AM)babeldude Wrote: [ -> ] (02-02-2014, 03:07 AM)guru64 Wrote: [ -> ] (02-02-2014, 02:55 AM)babeldude Wrote: [ -> ]My cpu temperature seems to stay about between 30-35 degrees so it is not overheating. I think it is a matter if how many things are going on on the screen it is also very audio related. In a time trial for example, everything is running fine with no slowdown but in a grand prix, the audio stutters and the game with it. It is more present when multiple characters are on screen and they all make their own sounds.
It could be a bug with v4 builds but if all v4 releases give you this issue then it might be just that v4 is more accurate but slower for some games, unfortunately if this is this case then only upgrading the CPU or GPU will resolve this unless newer builds in the future improve the speed.
![[Image: sad.gif]](https://forums.dolphin-emu.org/images/smilies/sad.gif)
Ah well, its not a big problem, i'll just keep playing on 3.5 and i'll keep my eye out for new updates, i might also overclock my cpu and see how that goes. Thanks for all the help everybody!
Is Mario Kart the only game you see this issue with when comparing 3.5 and v4 speed? Because if all games give you similar results then I'd say it's definitely v4's increased accuracy behind it, but if only Mario Kart has the problem then it really could be a bug.
It is actually but i don't have alot of games to test, i have Super smash bros brawl and MK wii but SSBB runs fine on v4.0.2
Actually i was wrong, super smash runs horribly on 4.0.2 too, i'm begening to think it may be a bug. I runs badly with the same issues as mario kart wii!
Looks like it might not be a "cpu demanding" game issue after all, even though Mario Kart is more cpu hungry than other games but if the FPS difference between Dolphin v.35 and v4.0.2 is like 10 frames or more then I'd call it suspicious and lean towards a bug or a settings reconfiguration.
Try with Skipping CPU to EFB access enabled, take your IR (internal resolution) to 1X or auto and disable Anti-Aliasing.
If you still have 4.0.2, try running under OpenGL with vertex streaming hack.
(02-02-2014, 06:23 AM)guru64 Wrote: [ -> ] (02-02-2014, 06:08 AM)babeldude Wrote: [ -> ]Actually i was wrong, super smash runs horribly on 4.0.2 too, i'm begening to think it may be a bug. I runs badly with the same issues as mario kart wii!
Looks like it might not be a "cpu demanding" game issue after all, even though Mario Kart is more cpu hungry than other games but if the FPS difference between Dolphin v.35 and v4.0.2 is like 10 frames or more then I'd call it suspicious and lean towards a bug or a settings reconfiguration.
Well you can check out my settings in my previous post but it does not seem as a FPS problem, the fps stays good but the game just runs very choppily, i'm really beginning to think its an audio issue because the ausio stutters and the game seems to do the same, or maybe its vice versa. Also i tried to lower the settings and that did nothing, its not a question of the game is too hard to run with my settings
You missed the audio configs. Are you using HLE or LLE recompiler audio? And that stutter means that your CPU´s not strong enough to handle the game.
(02-02-2014, 06:30 AM)babeldude Wrote: [ -> ] (02-02-2014, 06:23 AM)guru64 Wrote: [ -> ] (02-02-2014, 06:08 AM)babeldude Wrote: [ -> ]Actually i was wrong, super smash runs horribly on 4.0.2 too, i'm begening to think it may be a bug. I runs badly with the same issues as mario kart wii!
Looks like it might not be a "cpu demanding" game issue after all, even though Mario Kart is more cpu hungry than other games but if the FPS difference between Dolphin v.35 and v4.0.2 is like 10 frames or more then I'd call it suspicious and lean towards a bug or a settings reconfiguration.
Well you can check out my settings in my previous post but it does not seem as a FPS problem, the fps stays good but the game just runs very choppily, i'm really beginning to think its an audio issue because the ausio stutters and the game seems to do the same, or maybe its vice versa. Also i tried to lower the settings and that did nothing, its not a question of the game is too hard to run with my settings
If it's related to the audio then it could be a coding issue for v4.0.2, I doubt simply changing settings will do anything but it's defiantly worth a try to chose different sound settings babeldude!
![[Image: smile.gif]](https://forums.dolphin-emu.org/images/smilies/smile.gif)
(02-02-2014, 06:29 AM)DJBarry004 Wrote: [ -> ]Try with Skipping CPU to EFB access enabled, take your IR (internal resolution) to 1X or auto and disable Anti-Aliasing.
If you still have 4.0.2, try running under OpenGL with vertex streaming hack.
Turning down the graphical settings improves nothing and OpenGl makes the game run about ten times worse for some reason
(02-02-2014, 06:38 AM)guru64 Wrote: [ -> ] (02-02-2014, 06:30 AM)babeldude Wrote: [ -> ] (02-02-2014, 06:23 AM)guru64 Wrote: [ -> ] (02-02-2014, 06:08 AM)babeldude Wrote: [ -> ]Actually i was wrong, super smash runs horribly on 4.0.2 too, i'm begening to think it may be a bug. I runs badly with the same issues as mario kart wii!
Looks like it might not be a "cpu demanding" game issue after all, even though Mario Kart is more cpu hungry than other games but if the FPS difference between Dolphin v.35 and v4.0.2 is like 10 frames or more then I'd call it suspicious and lean towards a bug or a settings reconfiguration.
Well you can check out my settings in my previous post but it does not seem as a FPS problem, the fps stays good but the game just runs very choppily, i'm really beginning to think its an audio issue because the ausio stutters and the game seems to do the same, or maybe its vice versa. Also i tried to lower the settings and that did nothing, its not a question of the game is too hard to run with my settings
If it's related to the audio then it could be a coding issue for v4.0.2, I doubt simply changing settings will do anything but it's defiantly worth a try to chose different settings babeldude!
![[Image: smile.gif]](https://forums.dolphin-emu.org/images/smilies/smile.gif)
Ok, ill mess around with the settings and see waht comes up
guru64 Wrote:First please don't speak on moderators' behalf, that's very inappropriate.
Just to be clear, old builds are not supported here on the forums, and we greatly prefer (nigh insist) that user refrain from suggesting them at all. DJBarry is just paraphrasing what's in our forum rules, so there's no harm in that.
guru64 Wrote:unfortunately if this is this case then only upgrading the CPU or GPU will resolve this unless newer builds in the future improve the speed
This. The AMD FX6300, even overclocked, at 4.5GHz is still slower than an i5-2500K (or just about any Sandy Bridge CPU) at 3.3GHz. From experience, I can tell you that even a Sandy Bridge @ 3.3GHz isn't quite enough to comfortably run MK Wii consistently at fullspeed without some noticeable slowdowns. babeldude simply needs a processor with better single-threaded performance.
babeldude Wrote:the fps stays good but the game just runs very choppily, i'm really beginning to think its an audio issue because the ausio stutters
This only happens now because audio is synchronous (tied to the emulated game's speed), so if you can't emulate the game at 100%, you won't emulate the audio at 100% either and you get gaps in the audio output that cause stuttering. It doesn't matter if your FPS is "good" or "acceptable", it needs to be 60 FPS more or less (50 for PAL, unless you're doing PAL60), and all the time for Brawl and MK Wii. 3.5 had asynchronous audio, which meant your game's speed didn't affect how fast Dolphin could process audio, meaning you could play with 45 FPS on a 60 FPS games and still have it sound good (albeit with visual lag). Check your emulated game speed (the little % at the bottom of Dolphin's window, outside of fullscreen mode of course). Anything below ~96-100% is probably going to be an issue for the audio.
guru64 Wrote:If it's related to the audio then it could be a coding issue for v4.0.2
Probably not a coding issue. It's probably due to the way Dolphin now handles audio (for AX microcode games anyway, which is nearly all of the games except a dozen or so).
babledude Wrote:Turning down the graphical settings improves nothing
This indicates a CPU bottleneck, as in the limiting factor of your performance for Dolphin lies with your CPU. Having said that, Brawl shouldn't be particularly demanding, either on the CPU or GPU. What speeds (FPS and %) are you getting exactly?
Between 3.5 and 4.0 there was a rewrite of the audio backend. The audio is now synced to the game (like on a real GC or Wii), so if a CPU can't handle the game fullspeed, the audio will lag, stutter, or pop.
Switch over to the OpenAL audio backend and mess with the latency setting. This allows for time stretching of the audio thread so that it doesn't have as many problems.
OpenGL really should be giving you better performance than D3D. You should be running driver version 332.21 or 334.67 beta, as they give some OpenGL 4.4 speedups on the latest dev builds
Also, look into overclocking your CPU. More speed = more FPS
EDIT: ninja'd by Shonumi
(02-02-2014, 07:24 AM)Shonumi Wrote: [ -> ]guru64 Wrote:First please don't speak on moderators' behalf, that's very inappropriate.
Just to be clear, old builds are not supported here on the forums, and we greatly prefer (nigh insist) that user refrain from suggesting them at all. DJBarry is just paraphrasing what's in our forum rules, so there's no harm in that.
What the heck? I merely suggested that he uses what works better until it's figured out, why play with glitches when Dolphin 3.5 works better for him at least so far, is it the opposite day or something? I mean I would want to play without glitches but that's just me lol.
(02-02-2014, 07:24 AM)Shonumi Wrote: [ -> ]guru64 Wrote:unfortunately if this is this case then only upgrading the CPU or GPU will resolve this unless newer builds in the future improve the speed
This. The AMD FX6300, even overclocked, at 4.5GHz is still slower than an i5-2500K (or just about any Sandy Bridge CPU) at 3.3GHz. From experience, I can tell you that even a Sandy Bridge @ 3.3GHz isn't quite enough to comfortably run MK Wii consistently at fullspeed without some noticeable slowdowns. babeldude simply needs a processor with better single-threaded performance.
A better CPU will give better FPS but you also need money for that and yeah AMD is definitely slower compared to Intel, my i5 2500k at 4.6GHz is doing a great job though.
(02-02-2014, 07:24 AM)Shonumi Wrote: [ -> ]guru64 Wrote:If it's related to the audio then it could be a coding issue for v4.0.2
Probably not a coding issue. It's probably due to the way Dolphin now handles audio (for AX microcode games anyway, which is nearly all of the games except a dozen or so).
That's what I meant to say, v4.0.2's progress and changes could have something to do with babeldude's glitches but it doesn't mean there is something wrong with Dolphin.
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Babeldude, have you tried tinkering with audio settings, any results?
I guess my cpu just is not good enough for alot of these games. I just tried Super Mario Galaxy and it is unplayable because it runs at 50% speed! I'll just wait for updates i guess