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Could we please get some Radeon and/or Titan/GTX780 users to see if they follow the pattern of losing performance compared to master at higher internal resolutions?
I decided I'd rather not wait and grabbed my Radeon for testing.

The higher IR hit is much, much lower than it is on my NVIDIA, but I got lower overall performance (due to having an older card, I'm guessing?) than my NVIDIA at lower IRs and on Master. But on Higher IRs in Tev Fixes, I outperformed my GTX 760 by quite a bit. Super Mario Sunshine at 4x IR still got 30fps/60vps, Spyro games also got full speed where as I couldn't do that at all on my NVIDIA. Four Swords, which drops my NVIDIA down to 34 fps in the menus on 4x IR runs at a solid 61 on my Radeon. On Master, my NVIDIA gets over 200 fps, and the Radeon gets about 122 fps.

the two cards are a GTX 760 and a Radeon 5850. That is my report for now, I don't know what else I should do for testing. I just wanted to check it.
Alright, so while on the radeon, I figured out NES VC games can actually work. Either through the combination of scaled EFB + RealXFB being flicked on and off or Progressive Scan maybe, eventually it worked. The sprites being loaded incorrectly mars the hardware backends, while the software renderer doesn't draw the backgrounds(tiles)

This fifo-log should show it all.

https://dl.dropboxusercontent.com/u/484730/Zelda1VC2.7z

Example Screenshot from another area because meh. https://dl.dropboxusercontent.com/u/484730/FAKE01-4.png
Animal crossing NES games work !!! tested games include : super mario , donkey kong jr , cluclu land .
in super mario there is little visual bug above his head . configurations are normal : efb to texture and xfb disabled
here is screenshots :
http://imgur.com/75YLOcY
http://imgur.com/Uw5aVRe
http://imgur.com/Cmfb2wa
http://imgur.com/J0ubAs1
http://imgur.com/2igNqDp
http://imgur.com/yqquPGk
http://imgur.com/dSLW7dg
http://imgur.com/J3WYugL
http://imgur.com/iW9eJJE
Yeah, for some reason it's not loading the right sprites from the sprite sheet on the hardware backends, and we do not know why. Software renderer does this correctly.
So, there´s finally a "way" to play any NES VC game on Dolphin, at least on this test branch?
Yeah, they're fully playable.
(02-13-2014, 09:57 AM)JMC47 Wrote: [ -> ]Yeah, they're fully playable.

Hooray! Big Grin

EDIT: Tried with Super Mario Bros. 2 USA and I still can´t see video. Sad Would anyone share the used config to make it work, at least this branch?

EDIT again: I set the Software Rendering backend and I finally managed to see anything. With Hardware rasterization I see a diagonal line with some colors from left top corner to the center. Without it, half screen looks blue and the other one black. Speed: FPS 12, VPS 60.
On the Tev_Fixes_New branch turn on progressive scan and flick RealXFB On then off, then flick scaled EFB off then on.

That should repair NES games on Tev_Fixes_New
I messed with things even more and got the picture even clearer. This is with auto(Window Size) Internal Resolution. Anything else results in pretty crappy lines going across the screen. You can see one or two here even, but it's not as bad.

https://dl.dropboxusercontent.com/u/484730/FAKE01-8.png

The colors feel a bit muted, and MaJoR confirmed it by comparing it to the screenshots I have from the GC version.

https://dl.dropboxusercontent.com/u/484730/PZLE01-10.png
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