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Full Version: What in the world happened with Radeon HD 8250 support in 4.0-722?
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I was right now testing LM and MP5 using this GPU in my lap. I thought it was going to run as it would do usually in a slow machine: low-motion but with good image... Until I saw this mess!!

Screenshots will be coming soon in attachments. Specs in profile.

If this makes devs angry, sorry. But it´s bad as hell and I think I should tell you this.

BTW: This was under OGL, I´ll test with D3D later.


The screenshots are taken from Mario Party 5-6, Mario Kart DD and Super Mario Galaxy; respectively.

*assumes that everyone saw the shots*

And that´s not all. There´s more mess... Unnecessesary mess that scaped into this build...
I tested with Direct3D and it works without glitches. Also, Did they take away Opengl support for Intel Hd 4600? Opengl has tons of glitches for me for a long time now. It might be related directly with the Video Divers somehow. (though it is very likely emulator related.)
About the Intel thing, dunno. And thanks for your help, DolphinFan.
Are you using the latest drivers for your card?
Try these:
1) Update drivers, Windows updates, DirectX Web installer (may be missing some parts), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power. Also set a high performance profile under Catalyst Control Center
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The current dev build is 4.0-733 (also try 4.0-614)

I'm pretty sure that D3D9 broke some stuff in SMG (https://dolphin-emu.org/blog/2013/10/12/...s-future/)
Quote:What in the world happened with Radeon HD 8250 support in 4.0-722?
Well, it looks like it broke.

edit: Or not. 722 wouldn't have affected you. Maybe if you find the actual revision responsible it can be fixed.
@KHg8m3r: My drivers are up to date. A note there is that if I don´t have latest VC++ (which is 2013), that build wouldn´t even open. Other thing is that I was precisely using OGL when I saw all that mess. And I do have latest DX installed (the issue doesn´t happen in D3D11 after all). Neither I have crashes...

@RachelB: Will do that as soon as I have time.
To OP: Disable cache display lists.

edit: tested it myself on the games I have, yes, this is the problem you are having. It's not just nvidias, apparently.
@JMC47: Whoo!! Issue solved succesfully! Smile But, why CDL (cache displa list) is breaking textures, while not doing that mess in old builds (like 4.0.2)?

@Everyone who gets interested in replying: I found other issue (seems to be on both backends), the right part of the image seems to go larger than normal (specifically Luigi´s Mansion) when using Real XFB. Virtual XFB works with no issues.

Just in case, all this on same build; 4.0-722.
Just disable External Frame Buffer.
(01-30-2014, 09:24 AM)KHg8m3r Wrote: [ -> ]Just disable External Frame Buffer.

But... It´s needed to make the GC BIOS image to look correctly. I´ll be using D3D anyways...
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