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tueidj Wrote:But Valve/Steam are using x264 (last I heard).

They are. And that's unlikely to change anytime soon.
Uhhh... why would that be unlikely to change? It would be an obvious improvement to streaming performance. And a way for NV/AMD to sell more of their latest generations of GPUs.
(02-10-2014, 11:25 AM)delroth Wrote: [ -> ]Uhhh... why would that be unlikely to change? It would be an obvious improvement to streaming performance. And a way for NV/AMD to sell more of their latest generations of GPUs.

Actually that isn't a recent feature at all. It was started with the Geforce 8 series for Nvidia and the Radeon 4000 series for AMD in Linux. Anybody that's streaming using Steam OS (and doesn't like shitty looking/slow games) can utilize hardware accelerated h.264 encoding.
(02-10-2014, 11:25 AM)delroth Wrote: [ -> ]Uhhh... why would that be unlikely to change? It would be an obvious improvement to streaming performance. And a way for NV/AMD to sell more of their latest generations of GPUs.
Take your pick:
a) They already paid to use x264
b) x264 is faster when used with equivalent settings (especially if the GPU is already in use, bandwidth is the typical bottleneck)
c) x264 produces better quality
d) The x264 API allows for many things the GPU encoders don't support, particularly intra-refresh
I was thinking more along the lines of pointing out how few applications have implemented these encoders despite them being "better". But those reasons work too. Point B is a big deal since the steam PC is expected to be running PC games that are GPU heavy.
(02-10-2014, 12:32 PM)DatKid20 Wrote: [ -> ]
(02-10-2014, 11:25 AM)delroth Wrote: [ -> ]Uhhh... why would that be unlikely to change? It would be an obvious improvement to streaming performance. And a way for NV/AMD to sell more of their latest generations of GPUs.

Actually that isn't a recent feature at all. It was started with the Geforce 8 series for Nvidia and the Radeon 4000 series for AMD in Linux. Anybody that's streaming using Steam OS (and doesn't like shitty looking/slow games) can utilize hardware accelerated h.264 encoding.

The H.264 encoder in NVIDIA cards is a new feature of Kepler. The AMD H.264 encoder is as far as I know a new feature of GCN.
He was probably thinking of hardware decoding, not hardware encoding.

TimoV

Hi Gabecube!

Just wanted to ask you how the controller setup works in your configuration? I'm running Dolphin om my main Desktop PC (Windows 8) and running a small HTPC in the living room on XBMCBuntu (Ubuntu 12.10 with some XBMC customizations). I can use Steam in-home streaming, it recognizes my non-steam game (dolphin) and launch a game (in my example, Legend of Zelda - Wind Waker) but it seems that Steam doesn't send any controller input to dolphin. The controller just doesn't work and I can't control the game.

Anything special in the Dolphin or Steam settings? Or is your controller connected to your main pc instead of your client pc?

TimoV

(02-17-2014, 12:00 PM)TimoV Wrote: [ -> ]Hi Gabecube!

Just wanted to ask you how the controller setup works in your configuration? I'm running Dolphin om my main Desktop PC (Windows 8) and running a small HTPC in the living room on XBMCBuntu (Ubuntu 12.10 with some XBMC customizations). I can use Steam in-home streaming, it recognizes my non-steam game (dolphin) and launch a game (in my example, Legend of Zelda - Wind Waker) but it seems that Steam doesn't send any controller input to dolphin. The controller just doesn't work and I can't control the game.

Anything special in the Dolphin or Steam settings? Or is your controller connected to your main pc instead of your client pc?
Bump, anyone experiencing the same problem?

salabur

I´m getting the same problem Wink
and no idea about a solution
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