I'm on the first world boss, the boss you gotta beat in order to go to the next world.
When I beat this boss and obtain the Grand Star, it goes into a Black Screen and stays like that.
Also when I first started playing the game on the emulator, there's no stage music. ._.
However there is music when I am about to encounter something or rather talking to someone, kinda like when I was talking to Bowser Jr. before fighting the 1st world boss, or when i'm in stage selection (not the ones on the map, the ones inside a "galaxy"). But that's the only time I hear music, the BGM is like totally disabled. (I'm using the latest dolphin emulator)
That´s because you aren´t using LLE audio. LLE audio helps quitting all those audio issues, in exchange of performance since it´s CPU intensive (it´s more accurate).
(01-03-2014, 05:05 AM)DJBarry004 Wrote: [ -> ]That´s because you aren´t using LLE audio. LLE audio helps quitting all those audio issues, in exchange of performance since it´s CPU intensive (it´s more accurate).
But I was using it. o_o
That's odd. Right click on the game and check it's properties. Might have changed something there.
If that's not working maybe try with DSound instead of XAudio2
(01-03-2014, 05:50 AM)Anti-Ultimate Wrote: [ -> ]That's odd. Right click on the game and check it's properties. Might have changed something there.
If that's not working maybe try with DSound instead of XAudio2
I'mma check now, and this is what my game property setting looks like atm.
(01-03-2014, 06:01 AM)DragonOverCannon Wrote: [ -> ] (01-03-2014, 05:50 AM)Anti-Ultimate Wrote: [ -> ]That's odd. Right click on the game and check it's properties. Might have changed something there.
If that's not working maybe try with DSound instead of XAudio2
I'mma check now, and this is what my game property setting looks like atm.
Alright so I checked the DSound, and just like the XAudio2(well I might've not explained this properly)
But the music plays for alittle while then the BGM completely vanishes.
DSP HLE Emulation is checked. Click on it until it becomes a square.
(01-03-2014, 06:21 AM)Anti-Ultimate Wrote: [ -> ]DSP HLE Emulation is checked. Click on it until it becomes a square.
Alright I did that, but then the game's BGM turned all choppy.
That's supposed to be like that. Using DSP LLE the sound is synced to the game speed.
(01-03-2014, 06:26 AM)Anti-Ultimate Wrote: [ -> ]That's supposed to be like that. Using DSP LLE the sound is synced to the game speed.
How could I bring up the game speed? And btw how can I get passed the black screen after I beat the 1st world boss?
LLE fixes that black screen as well as the lack of music – they're actually broken by the same implementation flaw in the Zelda µcode HLE. (LLE on Thread also causes issues for the same reason. Protip: Never do something asynchronously in emulation.)
You actually may want to just uncheck "DSP HLE emulation" entirely in SMG's properties so that you don't have to flip the HLE/LLE switch every time you want to play a different game that doesn't require LLE. There's very few known issues with the AX µcode HLE, and it's used in almost every game aside from a handful of first-party Nintendo titles.
If you don't like LLE's choppy audio and higher CPU requirement, the OpenAL backend can bandaid-fix the former, and a faster CPU (e.g. an i5-4670K) can fix both problems. Dolphin performance is a pain in the ass, as it usually requires either a bunch of setting changes, overclocking, or outright purchase of new hardware, so, uh, don't take it personally when someone inevitably tells you to get better hardware.