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I'm sorry that I open a new thread for this, I hope it's okay.

Two days ago, Paper Mario TTYD suddenly didn't work anymore.
Strangely, after I re-downloaded Dolphin and restarted my PC, it worked again!

But... I always had a problem with this game on Dolphin, not only this time
but ever since I played it on Dolphin some years ago.

When I open Dolphin, the game runs flawlessly on 100 % performance and
everything seems just fine. However, after about 10 minutes, the performance
slows down to 80 % and lower. When I close and restart Dolphin, this lag is gone
first but then reappears after those 10 minutes. I don't know why this happens.
It's doesn't where I am in the game. In Rogueport or in any other location.


I assumed that it might be a cache or something which is overfilled? But
I don't know. Does anyone know about this?

Thank you very much for your help!
Use one of the latest dev builds and see if the issue is still there
Sounds like it's just your hardware overheating and throttling, as is way too fucking common with non-gaming laptops these days. Track the temperatures with CoreTemp or RealTemp (while running Dolphin, obviously), then try using ThrottleStop to keep it at a clockspeed where the temperature is below 210ºF and it doesn't just keep increasing as you use it.
Ok, I used 4.0-571 now. I found out that I forgot to switch the EFB copies to RAM.
When I use EFB to RAM, the slowdown seems to occur a bit later than with
EFB to Texture. But it's only delayed.

I will test this with the overheating. Thanks for this advice!

Qaazavaca Qaanic

I think that 99 degrees C is too hot in any case. Also, EEFB2Ram should slowdown, not speed up or reduce lag. It might be a GPU-related issue? EFB to Ram should increase CPU work, not decrease it. Or did you mean turning it off???
I'm sorry to bump this but I want to report on the advice I got. I used CoreTemp and ThrottleStop.
The temperature of my cores go up to 100 °C! I tried to throttle that but I don't know if this really worked.
Maybe I configurated the program wrongly?

Meanwhile, I also played Super Paper Mario and I have exact the same problem in this game!
After 10 minutes of full speed, it slows down to 80 percent and lower, depending on the area
of the game I am. Could it be something with the Bounding Box Calculation or another specific
setting for the Paper Mario games?

I'm going to try the original Paper Mario game (Wii-Ware), too.

To Jimbo's question: No, I really meant turning it on! EFB to Texture works but EFB to RAM
makes the error to happen a little later. I know that EFB to RAM is usually slower but ít
doesn't seem to be with the Paper Mario games.
Go out and get some new thermal compound, and re-paste your CPU and GPU thermal spots.
I cleaned out the dust off my laptop. Now it works a little better, albeit not perfect. But now I have another
interesting problem: I tried to launch the original Paper Mario game with a real Wiimote and Classic Controller
but when I do, the screen says: "You will need the Classic Controller" "The data can't be used because the file is corrupted".
Is it possible just like that to play with a classic controller or do I need a special setting for this?
The "You will need the Classic Controller" message shows up regardless of whether one's connected or not, though it does start complaining more if you don't have one (or a GameCube controller) connected. (Speaking of which, Config > GameCube, set all ports to nothing to double-check that it's aware of your Classic Controller.)

The corruption message, though, I don't know about. Is it an in-game message, or...?
It means their save folder is messed up. Reinstall Dolphin 4.0.2 and it should fix itself. People usually get this message after trying to edit/add/move save files on their own and end up breaking the Wii folders.
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