(11-27-2013, 09:54 AM)Shonumi Wrote: [ -> ]DJBarry, you've consistently been warned for talking about things you don't understand. Raising the IR or AA bottlenecks the GPU. It will reduce Dolphin's emulated speed, but won't affect how well your CPU is doing its job for Dolphin. Additionally, it's evident that the OP is using MSAA, which is not taxing at 8x for his GPU. His IR and AA are just fine.
@nafeasonto - Can you post all of your settings as screenshots?
Yes give me an hour lol. Watching Nostalgia critics man of steel review
(11-27-2013, 10:03 AM)nafeasonto Wrote: [ -> ] (11-27-2013, 09:54 AM)Shonumi Wrote: [ -> ]DJBarry, you've consistently been warned for talking about things you don't understand. Raising the IR or AA bottlenecks the GPU. It will reduce Dolphin's emulated speed, but won't affect how well your CPU is doing its job for Dolphin. Additionally, it's evident that the OP is using MSAA, which is not taxing at 8x for his GPU. His IR and AA are just fine.
@nafeasonto - Can you post all of your settings as screenshots?
okay here are all the screens of the config:
http://imgur.com/a/RMc4F
The only exception is the resolution which is set at 1900X1080. When on my TV
oh i am running rev 4.0 of the emu
Your settings look fine, but have you tried using OpenGL and enabling the Vertex Streaming Hack (Graphics -> Hacks) ? It provides a noticeable speedup, and in many cases OpenGL is faster the D3D11 (with and without the hack).
Could you post some additional settings? Mainly Config -> General and Config -> Audio. Also, right click Skyward Sword in Dolphin and go to Properties -> GameConfig.
(11-27-2013, 02:49 PM)Shonumi Wrote: [ -> ]Your settings look fine, but have you tried using OpenGL and enabling the Vertex Streaming Hack (Graphics -> Hacks) ? It provides a noticeable speedup, and in many cases OpenGL is faster the D3D11 (with and without the hack).
Could you post some additional settings? Mainly Config -> General and Config -> Audio. Also, right click Skyward Sword in Dolphin and go to Properties -> GameConfig.
Okay I am not saying I won't follow your advice, I am just asking I thought OPENGL was an old platform. Why is it faster then DirectX11?
I got up from sleeping about a 1/2 hour ago and just got to work, Ill try those settings when I get home. And send you more screenshots.
OpenGL as an API is consistently and frequently updated by the Khronos Group, and it's a pretty major API on just about any platform these days (especially mobile). Strictly speaking about Dolphin, OpenGL is always being updated as a backend. It's not like it's some old plugin that no one's touched in years. Just last year Dolphin overhauled the OpenGL video backend (the GLSL merge between 3.5 and 4.0). Direct3D11 has usually been the slowest backend, though it was a toss-up for some systems on some games between OpenGL. Direct3D9 was the fastest, probably only because it was also the least accurate (it's been removed in the latest development revisions). OpenGL has been worked on enough to the point where it's generally the fastest option for most people, although some people still don't find this to be true.
(11-28-2013, 12:59 AM)Shonumi Wrote: [ -> ]OpenGL as an API is consistently and frequently updated by the Khronos Group, and it's a pretty major API on just about any platform these days (especially mobile). Strictly speaking about Dolphin, OpenGL is always being updated as a backend. It's not like it's some old plugin that no one's touched in years. Just last year Dolphin overhauled the OpenGL video backend (the GLSL merge between 3.5 and 4.0). Direct3D11 has usually been the slowest backend, though it was a toss-up for some systems on some games between OpenGL. Direct3D9 was the fastest, probably only because it was also the least accurate (it's been removed in the latest development revisions). OpenGL has been worked on enough to the point where it's generally the fastest option for most people, although some people still don't find this to be true.
Is there any noteable quality difference at all between OPENGL and DirectX11 with the Dolphin.
Namely speed, OpenGL emulates some effects in some games more accurately in Dolphin iirc, and in Skyward Sword in particular, it prevents crashing when playing the Silent Realm sections of the game. It's simply not the case that OpenGL will reduce the graphical fidelity of the image if that's what you're asking.
(11-28-2013, 02:59 AM)Shonumi Wrote: [ -> ]Namely speed, OpenGL emulates some effects in some games more accurately in Dolphin iirc, and in Skyward Sword in particular, it prevents crashing when playing the Silent Realm sections of the game. It's simply not the case that OpenGL will reduce the graphical fidelity of the image if that's what you're asking.
I put it on OPENGL with the settings vertex thingy, and it runs full speed. Anythinghigher the a native resolution of 2.5X, it will slow down considerably. Even if I push my I7 to 4.6 GHZ.
But other then that I can live with a resolution of that.
Getting no speed increase when OCing the CPU means you're GPU bound, even though you should be able to handle this game at 3x IR. If you're happy with the results though, no reason to complain I guess. Enjoy the game
