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Tkwk33

Hello there guys,

So I've been trying to make Monster Hunter Tri run for a couple of days after finishing MHFU. I've read on a couple of posts that I should try every Dolphin build and did but still nothing. Then I read that my settings should be 3x Internal resolution, no AA, 16xFF and the texture cache slider all the way to secure. The thing that makes me wonder why the most is that in the Monster Hunter Tri thread, at the supported games section, it says that there's no problem running it at at least 30fps with CPUs and GPUs way lower than mine.

I have an AMD Phenom II X6 1055t, 4GB RAM and an Nvidia GTX 660 2GB. I've been touching every setting on an off, low and high and still I ALWAYS get between 20 and 22 fps no matter what.

Any ideas?

Thanks for your time!

PS for the mods: If this belongs to another section I'm sorry and it'll be appreciated if you move it!
This probably belongs in Support but I don't give a shit, I see every new thread in my RSS reader regardless of where it came from.

Anyway, you're either CPU-limited (meaning your CPU's not fast enough) or your GPU's not getting out of sleep mode. Probably the former, in which case you should overclock; try also setting Dolphin to a high-performance profile in the Nvidia driver settings in case it was the latter.
* moved to support *
Which language does the game ?
I have a Japanese version of this game is.
So I have opened "Force Console as NTSC-J".
If the version is PAL remember to open EuRGB60 mode.
Hope to help to you.

my computer
CPU:I5 3470
RAM:DDR3 8GBx2
GPU:Nvidia GTX 560
AMD Phenom II X6 1055t @ 2.8GHz is a six cores CPU but Dolphin is a dual core application . In single threaded performance , it should be on par with an Intel Core 2 Quad @ 2.8GHz which is too old and slow for latest Dolphin . You should overclock your CPU (3.4GHz or higher)
See Official Dolphin Benchmark (Save 2 x64)
Keep in mind that Zelda WW (in the benchmark) is a light-weight game while MH3 isn't and latest Dolphin is more demanding than older version (Dolphin 3.5 , Dolphin 3.0....)
A GTX 660 should be able to handle 4xIR , no AA , 16x AF any game . You have CPU bottleneck

Tkwk33

(11-14-2013, 02:15 PM)pauldacheez Wrote: [ -> ]This probably belongs in Support but I don't give a shit, I see every new thread in my RSS reader regardless of where it came from.

Anyway, you're either CPU-limited (meaning your CPU's not fast enough) or your GPU's not getting out of sleep mode. Probably the former, in which case you should overclock; try also setting Dolphin to a high-performance profile in the Nvidia driver settings in case it was the latter.
It might be also that my GPU is not getting out of sleep, I have a graph of the usage and it doesn't even move a bit.

(11-14-2013, 09:28 PM)Jhonn Wrote: [ -> ]* moved to support *
Thanks!


(11-14-2013, 10:48 PM)bigwei Wrote: [ -> ]Which language does the game ?
I have a Japanese version of this game is.
So I have opened "Force Console as NTSC-J".
If the version is PAL remember to open EuRGB60 mode.
Hope to help to you.

my computer
CPU:I5 3470
RAM:DDR3 8GBx2
GPU:Nvidia GTX 560
I have both versions and tried with both, same results.

(11-14-2013, 11:29 PM)admin89 Wrote: [ -> ]AMD Phenom II X6 1055t @ 2.8GHz is a six cores CPU but Dolphin is a dual core application . In single threaded performance , it should be on par with an Intel Core 2 Quad @ 2.8GHz which is too old and slow for latest Dolphin . You should overclock your CPU (3.4GHz or higher)
See Official Dolphin Benchmark (Save 2 x64)
Keep in mind that Zelda WW (in the benchmark) is a light-weight game while MH3 isn't and latest Dolphin is more demanding than older version (Dolphin 3.5 , Dolphin 3.0....)
A GTX 660 should be able to handle 4xIR , no AA , 16x AF any game . You have CPU bottleneck
Now this makes more sense to me. I have been reading "Your CPU is not fast enough" on threads with also i7 and others with i5 or dual core working perfectly and couldn't understand why. So it comes down to single core speeds.

I will try to make my GPU wake up with Dolphin as pauldacheez suggested and if that doesn't work I'll try overclocking.



Thanks everyone! I'll come back with the results in a bit!

Well, I started to make my Nvidia control panel to control some settings and instantly got a 6fps boost and now it seems that the GPU is working with Dolphin. Gonna try a couple more settings lates. Thanks!
Also try the OpenGL backend with "Vertex Streaming Hack" enabled. It provides a pretty nice speed boost on Nvidia hardware/drivers.

Tkwk33

Max I could get is 27fps on Dolphin 3. But it's a weird 27fps, it's almost like moving in slowmotion but a little faster Sad
(11-15-2013, 10:52 AM)Tkwk33 Wrote: [ -> ]Max I could get is 27fps on Dolphin 3. But it's a weird 27fps, it's almost like moving in slowmotion but a little faster Sad
You now have FPS27.
Then VPS has run at full speed ?
Trouble game window get several pictures.
bigwei: I don't know what the hell you're trying to say. Sorry, but this *is* mainly an English-speaking forum – if you're gonna post here, it'd do you well to learn the language well enough for others to understand you. Otherwise you're just gonna confuse people.

Tkwk33: Games in Dolphin only run at full speed when running at the full framerate they're meant to run at (e.g. MH3 normally runs at 30 fps, SSBM runs at 60 fps). Emulation isn't anything like normal PC games where your GPU determines the framerate – CPU performance is usually the bottleneck, and the games don't usually have a way to compensate for the CPU being slower than it's supposed to be (because the original hardware will always have the same CPU running at the same speed – why compensate for something that isn't ever supposed to happen?), thus they don't drop frames.
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