10-29-2013, 08:50 PM
So uh yeah, I don't know if you really care enough for a problem with recording to say anything about this, but I'm having this problem whereas I've tried both Fraps and DxTory to record (DxTory is supposed to have like 1% impact on performance on my setup) and if I have the OpenGL backend selected, the fps drops to 20-30 from 60 the moment I start recording. Whereas with DirectX 11, which by itself already runs a bit under 60 fps, doesn't run any slower whenever I record or not. I'd just like to be able to record while using the way more reliable and better performing backend, which in this case would be OpenGL... FPS also doesn't drop if I use DirectX 9, but that's too unstable to actually use despite the good framerate. Trying to record F-Zero GX.