Dolphin, the GameCube and Wii emulator - Forums

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Nope, the uCode used in SMG remains untouched...
(10-24-2013, 09:35 AM)Jhonn Wrote: [ -> ]Nope, the uCode used in SMG remains untouched...
Dam D: i guess i just got lucky then for a few minutes >_< would be nice if there was a version that had a fix for it/if it would be fixed :c
That's the infamous Zelda uCode right? Is it just a poorly documented, convoluted mess to sort through?
It'd be more work to rewrite than the AX microcode, due to different behaviour, and may not end up running as fast as the AX rewrite anyway. Also, it's a tonne of work that no-one wants to do. I'm pretty sure most of the documentation exists in some form, though. All it'd take is one generous person with the time and the skill who wanted to do it.
Quote:It'd be more work to rewrite than the AX microcode

Probably not.

Quote:I'm pretty sure most of the documentation exists in some form, though.

LOL.
(10-25-2013, 03:24 AM)delroth Wrote: [ -> ]
Quote:It'd be more work to rewrite than the AX microcode

Probably not.

Quote:I'm pretty sure most of the documentation exists in some form, though.

LOL.
Tssssssssss well thats depressing. Oh generous person please come and help cx

It honestly wouldnt even be that bad if it didnt freeze/hang alot when you use DSPLLE on thread
(10-25-2013, 03:24 AM)delroth Wrote: [ -> ]
Quote:It'd be more work to rewrite than the AX microcode

Probably not.

I was sure I'd seen you write otherwise. I must have been mistaken
Quote:
Quote:I'm pretty sure most of the documentation exists in some form, though.

LOL.

It could at least be made by observing how the microcode behaves with LLE, though, right? Also, Nintendo must have the documentation. It's existence doesn't imply ease of access.
(10-25-2013, 05:38 AM)AnyOldName3 Wrote: [ -> ]Also, Nintendo must have the documentation. It's existence doesn't imply ease of access.
... sentences like this one are one of the reasons why delroth left. Just saying.
(I tried to write an actual reply to the comment, but got so annoyed from it that I went for this one instead)
(10-25-2013, 05:38 AM)AnyOldName3 Wrote: [ -> ]
(10-25-2013, 03:24 AM)delroth Wrote: [ -> ]
Quote:It'd be more work to rewrite than the AX microcode

Probably not.

I was sure I'd seen you write otherwise. I must have been mistaken
Quote:
Quote:I'm pretty sure most of the documentation exists in some form, though.

LOL.

It could at least be made by observing how the microcode behaves with LLE, though, right? Also, Nintendo must have the documentation. It's existence doesn't imply ease of access.
If only emulation were that simple Tongue
I will admit that I can sometimes treat things with a statistically insignificant chance of happening as possible sometimes. I do see that realistically this is harder than I've implied it to be.
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