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Full Version: Super Smash Bros Brawl Debugging
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Super Smash bros brawl runs fine and all at full speed, but whenever i put it into to debug and check unlimited Jit Cache it has a MAJOR slowdown and i dont know why. This only happens when i press unlimtied jit cache if i run it in debug mode without clicking that it runs at full speed.

Just in case you need to know...

MY settings are
Dual Core On
Idle Skipping on
HLE Bios all the time On
Enable Cheats Off
Enable the Jit dynarec on
Lock threads to cores on
optimize quantizers on
LLE DSP on thread on
Watchdog 15
Framelimit off
Gfx settings
Native on
Auto Scale on
Render to main window off
OSd hotkeys off
vSync off
Use Real XfB offf
Anisotropic filter 1x
Antialias off
Post processing shader off
Advanced, all if have checked is efb copy to gl texture
DSp
Enable Hle Audio on
Enable Dtk Music on
Enable other audio throttle off
Enable RE0 audio fix off
Nvidia
Antristopic filtering application controlled
Antialiasing application controlled
Conformant texture clamp use hardware
Error reporting off
Extension limit off
Force mipmaps none
MAximum pre rendered frames 3
Multi Display/mixed-GPU acceleration Multiple display performance
Texture filtering Anisotropic mip filter optimization off
Anisotropic sample optimization on
NEgative Lod bias allow
Texture filtering quality
Trilinear optimization on
Threaded optimiation auto
Triple buffering off
Vertical Sync use the 3d application setting

Now for my computer:
Amd Athlon Dual Core processor 5000+ 2.66 Ghz
2Gb Ram 360 GB hard drive
Nvidia Geoforce Graphics 6150 SE
windows Vista Home Premium
Because it isn't clearing it's cache.
Could it be possible that the Debugger interferes with Watchdog?

& you failed to specify your SVN #
My svn is 3916
Try running it without watchdog on
(08-01-2009, 11:09 AM)Diddy Kong Wrote: [ -> ]Could it be possible that the Debugger interferes with Watchdog?

& you failed to specify your SVN #

No
(08-01-2009, 11:33 AM)CacoFFF Wrote: [ -> ]
(08-01-2009, 11:09 AM)Diddy Kong Wrote: [ -> ]Could it be possible that the Debugger interferes with Watchdog?

& you failed to specify your SVN #

No

Watchdog may have flaws that are unknown, i was just simply suggesting it.

Don't get so defensive next time!
Lol, no.

I just did a 3 minute test after reading your post, in a x64 3908 DebugFast build, game has the same speed regardless of debugger, Jit cache, etc.
Same for older x64 3548.
Ohh, so it could be a possibility of a defective build.

Which other builds did you test? Try another.
IVe tested many others and wat r u talking about i cant turn watchdog off. putting it to one isnt turning it off.
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