Dolphin, the GameCube and Wii emulator - Forums

Full Version: Type of shaders in dolphin
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AlliageOregon

Hello everyone,
I was just playing Zelda Wind Waker, and I thought that would be cool to use the shader functionnality in dolphin to make the gamecube game looks like the WiiU one. As a consequence, I was just wondering if it was possible to use vertex shaders and geometry shaders in this awesome emulator.
Sorry if I made mistakes, I'm actually French Smile
Thanks guys for reading !
We use vertex + pixel shader to emulate the fixed function wii gpu. Geometry shaders are also used to emulate accurate line rendering.

And yes, they can both be patched to "change" the visual rendering, but what exactly do you want?

btw, look at this one: https://code.google.com/p/dolphin-emu/so...derGen.cpp

eg we do per pixel lightning in such a way.