Quote: It was considered, that's what "overall" means. You consider all aspects. I've already said that performance isn't a concern for all, but not that it isn't a concern period.
You said it was not "part of the equation".
Make up your mind.
Anyway, i think you agree with me that the flexibility to have AA that works sufficient for your needs, but at lower performance cost than another AA technique, is something a lot of people DO care about. Otherwise, they could drop 4xSSAA and all the other AA techniques as soon as high DPI displays are common. But then again, higher pixel count also means the need for more performance, so... you get the point.
Quote:And I never said it wasn't an advantage, just that those who want it have been very limited in expressing their support
And the reason for this could be that we already have it, as far as it is possible with today's hardware, couldn't it?
Quote:Conversely, knowing about it doesn't mean it will be wanted.
Think about it this way:
There are many users who dont know about a certain feature as long as it's not included in the Emu.
But imagine it would be there: Many users notice it, and many of them will use it.
Think about all those users playing their PC-Games in "ultra"-Settings.
Do you think every one of those understands settings like DOF, SSAO, Mesh distance levels, TXAA and the like?
No way!
I bet most users of these settings don't even understand the meaning.
Do you really think those users would ask for a feature like SSAO in a forum if it was not there?
Yet, they just turn on every option (long as their system can handle it), since they want to play a game in the best quality possible!
So why do you think the same is not true for Dolphin?
There are MANY people that want the best quality available - check the youtube Dolphin videos - which is perfectly understandable. But they lack the technical background to understand what is possible and what is not - which is also understandable - so they cannot ask for a feature they do not know if its even possible.
Another example from another region in emulation which gives descent advantages over the original systems: Controls.
Can you imagine how many users see the controls configuration screen for their gamepads and are surprised by the possibilities?
You can remap your buttons, you can use two different devices at the same time, you can use a Sega Controller in a Nintendo Game, you can make a button have two functions or make two buttons perform a certain function when pressed simultaneously, and so on.
Now, i am using emulators and contributing to the scene for a long time. But when i saw that, i realised: Hey, I can make Mario Jump by the A-Button of my 360 controller, and, optinally, the R-Trigger. Which acutally makes the right stick a lot more useful, since your thumb can rest on it.
If i had not seen this in the config screen, i would not even have thought about it.
But now i know of the possibility, and if it weren't included yet, i would definitely ask for it.
Quote: I've never heard RG/SGSSAA until now
Sry, but that explains a lot.
So as you lack even the basics, how can you determine, for example, if 9xAA would be sufficient in fighting moirees at high DPI resolutions?
Pixels are smaller, but how do you know how effective the human eye is in detecting such regularities?
Think about moirees on fences, brick walls and the like.
A SG is way more effective at fighting moirees then an OG.
Quote: I had a hard time determining what your point was in this segment (at least in regards to your quoting me). What does this have to do with Custom IR being a worthwhile addition to Dolphin but not advanced AA?
Your quote was: "That's because the devs thought custom IR would be a good idea, it was something they wanted to implement (and did in a seperate branch), and felt it would benefit a large portion of users. This is not the case with advanced AA like RG/SGSSAA."
My answer to that was, of course they are not that concerned with it, as we already can use this (as far as possible).
Quote:When options get eliminated from Dolphin (so long Lock Threads to Cores, goodbye Disable Lighting) it's almost always because the devs feel those options aren't being used by many users.
I don't think so Bobby... i do not remember any emu dev wanting to have his emu have less functionality than an earlier version. If a feature is removed, there has to be a reason other than that, like bugs, compatibility, a lot of work involved in keeping it work over the revisions, and stuff. Plus, they could not even determine how many users use a feature that is already incloded and how many don't.
Quote:If people need those options, they can always stick with the last revision that worked for them (which is currently the case for a lot of people who choose not to upgrade Dolphin).
That is NOT really an option!
You will end up using a totally outdated version one day, and you will have tradeoffs to make, as newer versions might provide functions that you actually wanna use.
Quote:If MSAA gets dropped in Dolphin, it will only happen if MSAA somehow becomes an obscure, outdated, and underused form of AA, which may not be the case for quite some time.
Could this include the time when high DPI displays are common place?
Quote:The price/performance ratio of mid-range, ordinary hardware you could find at Best Buy is getting strong enough to do the job for many things, included Dolphin with a bit of SSAA thrown into the mix. What's becoming "decent hardware" is slowly moving into cheap and affordable ranges.
That way you could also say performance is not an issue at all, cause in 30 years there will be PCs capable of doing it.
I wanna see the system capable of handling high internal res/high DPI resolutions + 9xSSAA at playable framerates. 4K resolution also is a lot more demanding than today's 1080p standard. Thus not only the hardware evolves, but also the standard rises.
Plus, future revisions of an emu might as well be slower if they include another features and/or aim for more accuracy.
There are also advantages of "saving" performance even if the hardware was capable of doing more.
If your hardware does not have to work that hard, it will run cooler, more power saving and/or more quiet.
Quote:They're only great advantages if one cares about them. If one doesn't, than it's hard for him or her to consider their values.
Same could be said for almost any feature in emulation: Faster loading times, savestates, customizable controls, improved graphics or sound and the likes are only great if you care about them. If you don't, it's hard to consider their values. The whole emulation is not considered an advantage by 99% of the console game players out there, as they either dont know about them, dont care or just wanna play on the original hardware as it is easier to access.
Do you think Dolphin was created because they had a certain number of users in mind? Would it not be here, if the userbase was only half as large?
What is the goal here? I would think it is just to make an emulator as good as possible.
And i consider the flexibility to adjust your IQ/performance ratio an advantage that makes a good emulator even better.
Also, there are already many options included that only a few users actually might use, and they still deserve to be in there.
(10-04-2013, 02:46 AM)Shonumi Wrote: [ -> ]people usually "do not give a shit" about things that are "not necessarily essential" though.
So this is why people buy ferraris, live in expensive hotels, or play video games...
(10-04-2013, 03:32 AM)xemnas Wrote: [ -> ]What do you mean by high DPIs? For 27" monitors, the highest resolution I know of is 2560 x 1440. And the PPI is only 108.79. Currently, not many people use these monitors. Maybe you mean 4K 27" monitors (PPI is 163.18).
Yes, that's what makes this discussion kinda hypothetical.
Today, things look different and the advantages of different AA-methods are even more apparant.