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(10-12-2013, 03:23 AM)Gabbyjay Wrote: [ -> ]Any news about the AA on AMD-cards yet?
I tried with D3D9, D3D11, and OpenGL. Setting SSAA in AMD CCC didn't affect Dolphin.
(10-12-2013, 07:51 AM)Gabbyjay Wrote: [ -> ]Turn on 8xMSAA (in DX11) or "8x" (in OGL) in Anti-Aliasing options.
Run a game, make a savestate in a situation with detailed textures, and make a screenshot.

Then you run the Catalyst Control Center and turn on FSAA or SSAA (dont know what it's called in AMD's drivers).
Load the savestate, and make another comparison screenshot from the same scene.

Is there a difference?
You might also post the screenshots.

This might interest a lot of people.
In my CCC I have these.

Filters
Box [ 2x, 4x, 8x]
Narrow-tent [4x, 6x, 12x]
Wide-tent [6x, 8x, 16x]
Edge-Detect [12x , 24x]

Methods
Supersampling
adaptive multisampling
multisampling
Sorry for the random bump, but how can one use SGSSAA in DX11?

I did a Google search and this was the first thread that popped up.

I have an Nvidia card btw.
Do you have nvidia inspector?
Yes, I've been using it for a some time now but I don't know what bits I should use for dolphin.
How about the TXAA, from Nvidia Control Panel, it's working with dolphin in any video backend, is there anyway to use it on dolphin ?
I kinda forgot about this thread.

So anyone know what bits I should use for DX11?
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