10-10-2013, 04:17 AM
10-10-2013, 04:48 AM
Get Zelda Twilight Princess (not to be confused with: Zelda - the Windel Wanker), look at the trees and the edges of the leaves, or at the grass-bitmaps (not the flat textures on the ground, but the moving grass).
If you notice shimmering in movement, try setting SSAA or FSAA or whatever they call it in CCC, and see if it makes a difference.
Also observe framerates, performance should drop if it works.
Cant tell you more, dont own an AMD card, perhaps someone here knows more if and if yes, how to get SGSSAA working in Dolphin with an AMD card (other then choosing OGL+4xSSAA, of course) ?
If you notice shimmering in movement, try setting SSAA or FSAA or whatever they call it in CCC, and see if it makes a difference.
Also observe framerates, performance should drop if it works.
Cant tell you more, dont own an AMD card, perhaps someone here knows more if and if yes, how to get SGSSAA working in Dolphin with an AMD card (other then choosing OGL+4xSSAA, of course) ?
10-10-2013, 05:48 AM
The games I have access to are:
[wii]
Cloudy with a chance of meatballs
Lego Indiana Jones
Lego Star Wars
Link's crossbow training
Mario Kart
Pokemon Battle Revolution
Simpsons
Star Wars the Force Unleashed
Super Mario Galaxy (with partial 4k texture pack)
Wall-E
Wii Play
Wii Sports
[GC]
TLoZ WW
I'm not going to go out and buy more games, and these forums have a negative attitude to piracy. If none of these will suffice, I could probably make a mini texture mod consisting of a checkerboard, as that'll cause maximum moires.
[wii]
Cloudy with a chance of meatballs
Lego Indiana Jones
Lego Star Wars
Link's crossbow training
Mario Kart
Pokemon Battle Revolution
Simpsons
Star Wars the Force Unleashed
Super Mario Galaxy (with partial 4k texture pack)
Wall-E
Wii Play
Wii Sports
[GC]
TLoZ WW
I'm not going to go out and buy more games, and these forums have a negative attitude to piracy. If none of these will suffice, I could probably make a mini texture mod consisting of a checkerboard, as that'll cause maximum moires.
10-10-2013, 05:54 AM
That's not necessary... you will notice it in your games, if you're not totally blind. 
Just look for texture shimmering, for leaves/grass/fences/brickwalls/roof tops, and the like.
We just wanna know if SGSSAA works with AMD-cards as well...

Just look for texture shimmering, for leaves/grass/fences/brickwalls/roof tops, and the like.
We just wanna know if SGSSAA works with AMD-cards as well...
10-12-2013, 03:23 AM
Any news about the AA on AMD-cards yet?
10-12-2013, 06:51 AM
I'm not sure what settings I'm supposed to be testing.
10-12-2013, 07:51 AM
Turn on 8xMSAA (in DX11) or "8x" (in OGL) in Anti-Aliasing options.
Run a game, make a savestate in a situation with detailed textures, and make a screenshot.
Then you run the Catalyst Control Center and turn on FSAA or SSAA (dont know what it's called in AMD's drivers).
Load the savestate, and make another comparison screenshot from the same scene.
Is there a difference?
You might also post the screenshots.
This might interest a lot of people.
Run a game, make a savestate in a situation with detailed textures, and make a screenshot.
Then you run the Catalyst Control Center and turn on FSAA or SSAA (dont know what it's called in AMD's drivers).
Load the savestate, and make another comparison screenshot from the same scene.
Is there a difference?
You might also post the screenshots.
This might interest a lot of people.
10-12-2013, 05:12 PM
Gabbyjay Wrote:NaturalViolence claims he got it working, but I still wait for his explanation on the correct settings.
1. Set dolphin to use d3d9 with 4xSSAA turned on in dolphin.
2. Make nvidia inspector profile for dolphin.exe
3. Punch in the AA compatibility code
4. Set 4x SGSSAA
5. Profit
Can't rememer if I used enhance the application or override. I would imagine that they both should work.
I haven't read this thread but I skimmed the last two pages.
And no I haven't forgotten about our AA thread. That's going to take forever to respond to.
fantasy
10-14-2013, 07:40 AM
can someone tell me the SGSSAA compatibility code for d3d9?
I have search "compatibility code" but I can't find it.
I have search "compatibility code" but I can't find it.
10-14-2013, 10:27 AM
0x00008000
It's been mentioned at least once in this thread and can easily be found via google search.
It's been mentioned at least once in this thread and can easily be found via google search.