09-24-2013, 01:46 PM
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09-24-2013, 02:03 PM
One is never too old to learn.
Still there must be something right, i mean that the one thing that has been made pretty "clear" here is that the Dolphin is very much CPU dependant software (or at least the emulation process is). So for example my touchsmart-pc cpu that is Core 2 Duo P9600 (without HT) has only 2 cores and that is it. The Core i3 has 2/4 cores and 4/8 threads, so the difference is like with night and day. Those extra threads are usually used to do more things simultaneously, so in paper that would mean that if Dolphin made use of more threads (scalability) then it would perform better with lower spec CPU ?
Still there must be something right, i mean that the one thing that has been made pretty "clear" here is that the Dolphin is very much CPU dependant software (or at least the emulation process is). So for example my touchsmart-pc cpu that is Core 2 Duo P9600 (without HT) has only 2 cores and that is it. The Core i3 has 2/4 cores and 4/8 threads, so the difference is like with night and day. Those extra threads are usually used to do more things simultaneously, so in paper that would mean that if Dolphin made use of more threads (scalability) then it would perform better with lower spec CPU ?
09-24-2013, 02:11 PM
One is never too old to search either.
Here I'll save you some time: https://dolphin-emu.org/docs/faq/#couldnt-dolphin-use-more-my-cpu-cores-go-faster
Here I'll save you some time: https://dolphin-emu.org/docs/faq/#couldnt-dolphin-use-more-my-cpu-cores-go-faster
09-24-2013, 02:26 PM
Ok, so the main problem is the RISC architecture used in the Gekko and Broadway CPU's. Now i understand why this process cannot be "threaded", and why it is so dedicated.
Hey, maybe the next generation Nintendo platform (WiiUToo) will use x86 like X1 and PS4. That would make life a little easier..
Hey, maybe the next generation Nintendo platform (WiiUToo) will use x86 like X1 and PS4. That would make life a little easier..
09-25-2013, 08:56 AM
Actually that would likely make life a lot harder for emu devs. The x86 ISA is MASSIVE compared to PPC.
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