Dolphin, the GameCube and Wii emulator - Forums

Full Version: For 2+ cores, is it better to do HLE audio or LLE + Dumping DSP?
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Quote:I know we can say that LLE audio is more accurate, but that's a moot point if your ears can't hear the difference.
That is not how I noticed it in my experience. It has been pointed out to me that I tend to play demanding games... Though, HLE tends to loop, get stuck, left behind, and dubs over its self. LLE never skips a beat for me. As for the quality I agree, I dont notice it.
If your system is so powerful that you can run most of games at full speed from the beginning to the end, then LLE is a good choice. However, it's not the case for most users.
(09-05-2013, 03:09 AM)ulao Wrote: [ -> ]That is not how I noticed it in my experience. It has been pointed out to me that I tend to play demanding games... Though, HLE tends to loop, get stuck, left behind, and dubs over its self. LLE never skips a beat for me. As for the quality I agree, I dont notice it.

In general, I seem to get far less issues than my Windows-based counterparts. That's the power of Linux Big Grin Anyway, I haven't had any issues since delroth's merges of the new-ax-hle branch. I know people claim to still get issues in Xenoblade Chronicles, but I never. I run the gamut of games, from light to demanding. Maybe it's just ALSA doing it's job. One of these days I'm going to test any differences between Linux and Windows on the same hardware on things like this. (if there's any difference at all, maybe it's just my luck).
Quote:Indeed, i wonder if Zelda and Mario games HLE audio will be fixed? It would be really awesome for a lot of people.
Mainly Mario Kart: D.D. If that game“s audio is fixed in the HLE engine, that would be pretty satisfactory among Dolphin users.
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