(08-29-2013, 08:49 AM)Nerrel Wrote: [ -> ]-The triforce shards are now found in the chests in mini-dungeons where the triforce charts used to be, cutting out the chart translation/treasure trawling part of the fetch quest
Not entirely true, some of them you still need charts to find, but not all
Nerrel Wrote:It's way over the top, but I still like it. It gives a stronger sense of atmospheric perspective; with humid ocean air, objects in the distance should be hazier and less distinct than they are in the original.
I live extremely close to the ocean in southeast florida. The most humid place in the most humid state in the united states of america. I can tell you this is definitely not the case. Distant objects on the ocean look like distant objects on land.
Also when I walk outside the sky definitely does not turn into a molten ball of super bright white light.
Nerrel Wrote:They could dial it down a bit, especially indoors... it almost looks like Link glows in the dark.
It's not just link. Everything glows. It looks so weird and ugly. And the windows produce ridiculously bright light.
I still think it looks better overall mainly because of the textures, shadows, and draw distance. But my god does that bloom look ugly. Up until now I thought Nintendo was practically the only company immune to this trend in video game graphics.
(08-29-2013, 09:20 AM)ExtremeDude2 Wrote: [ -> ] (08-29-2013, 08:49 AM)Nerrel Wrote: [ -> ]-The triforce shards are now found in the chests in mini-dungeons where the triforce charts used to be, cutting out the chart translation/treasure trawling part of the fetch quest
Not entirely true, some of them you still need charts to find, but not all
There are 5 shards moved to the mini-dungeon chests, the other 3 still require the charts like the old game. I really don't know why they decided on that, I was excited for ditching that section altogether.
All I can think of is that they probably thought some of the shards would be too easy; one of the confirmed charts that remains is the one in the islet of steel. You really just have to drive your boat in there and take it, so I guess it would be a little unbalanced to get a shard so easily.
(08-29-2013, 11:33 AM)NaturalViolence Wrote: [ -> ]It's not just link. Everything glows. It looks so weird and ugly. And the windows produce ridiculously bright light.
I still think it looks better overall mainly because of the textures, shadows, and draw distance. But my god does that bloom look ugly. Up until now I thought Nintendo was practically the only company immune to this trend in video game graphics.
I tried the bad_bloom shader (OpenGL only) in Dolphin. It's a bit similar to the remake

.
(08-29-2013, 08:49 AM)Nerrel Wrote: [ -> ]-There's an upgraded sail at the auction house now that allows you to not only go faster but sail in any direction without changing the wind.
Isn't this, i don't know...Stupid, and contradicts one of the game's major gameplay components.
If making traveling between areas less tedious is wrong then I don't want them to be right.
"I want moving from place to place doing nothing to be a long and tedious process because I consider it a valuable gameplay component". Jesus you guys remind me of the eve online fanbase.
Almost 70% of the Windwaker's use is using it to change wind direction at sea, if you remove this, we might as well rename the game.
(08-30-2013, 03:24 AM)NaturalViolence Wrote: [ -> ]"I want moving from place to place doing nothing to be a long and tedious process because I consider it a valuable gameplay component". Jesus you guys remind me of the eve online fanbase.
Hey guy, don't make up your own quotes and use them as if it came from someone in this thread.