I know what is causing the problem now. The audio recompiler is starting despite setting it to emulator. the only current workaround is setting the sound emulator for each individual game, but it seems like an easy fix. Dolphin devs probably didn't notice because they have beast computers, so optimization is not noticed on their side, but ultrabook owners can see a huge difference. Once I deleted the audio recompiler, I got nice framerates on my HD 4000.
phly95 Wrote:The audio recompiler is starting despite setting it to emulator
What?
By "emulator" do you mean HLE?
phly95 Wrote:Dolphin devs probably didn't notice because they have beast computers, so optimization is not noticed on their side, but ultrabook owners can see a huge difference.
Here we go again!
Both HLE and LLE are extremely well optimized. They provide users with a choice between faster (HLE) or more accurate (LLE) audio emulation. The emulator even defaults to HLE.....
phly95 Wrote:Once I deleted the audio recompiler, I got nice framerates on my HD 4000.
By "deleted" do you mean you actually got rid of the DLL?
(08-20-2013, 09:44 AM)NaturalViolence Wrote: [ -> ]phly95 Wrote:Once I deleted the audio recompiler, I got nice framerates on my HD 4000.
By "deleted" do you mean you actually got rid of the DLL?
I believe he means the .bin's
Yes the .bins, although, turns out, I was doing this with my old dolphin, and found out deleting that causes dolphin to not let you in the game, BUT I applied the HLE to the individual games and that actually made the new dolphin versions just as fast as the old ones.