Dolphin, the GameCube and Wii emulator - Forums

Full Version: PixelShader Accurate Overflow Calculation testing
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oooooo nice I will use this when I get home and report anything. Thanks for the effort degasus.

edit: over the days/coming weeks.
(08-07-2013, 11:58 PM)degasus Wrote: [ -> ]It's more importend to find regressions. So just use this build for lots of games and search for unknown issues.
Perfect. I plan on doing some limited testing on TP, Baten Kaitos (Eternal Ocean), Mario Golf: Toadstool Tour and Kirby Return to Dreamland
Hi, I havent tested all my games thoroughly however I have found one game that is broken.

Zelda Twilight Princess. Dolphin no longer renders the the 3d models on the game with the OpenGL backend as shown in the attached image. D3D9 and D3d11 work fine.

I have also used 3.5-1701 and 3.5-1722 which is working fine with OGL backend. I use the most compatible setting within dolphin.

edit: Gamecube version NTSC
I can confirm Optimis0r's findings for TP. Also I see no new issues in Baiten Kaitos (U) (Eternal Ocean) and Mario Golf Toadstool Tour (U)
Yep.

[Image: Jvo5QPm.jpg]
Maybe this will make Hyrule Field faster :p
More likely to be slower :-(
There do not seem to be any new issues in Kirby Return to Dreamland (U)

EDIT:
Also did some limited testing in SMG (U) and Xenoblade (U) with no anomalies.
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