Dolphin, the GameCube and Wii emulator - Forums

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In my experience instant segfaults are caused by audio and not by input.
Try changing your Audio Backend to AOSound or NullSound.

WindPower

(10-14-2009, 08:10 AM)wea0 Wrote: [ -> ]In my experience instant segfaults are caused by audio and not by input.
Try changing your Audio Backend to AOSound or NullSound.
Thanks, you are right! However AOSound makes the sound play at half speed and half pitch, which sounds terrible, and NullSound, well, means no sound at all.
So I guess I'll stick to Dolphin-in-Wine, which runs perfectly (albeit with a ~400 ms audio lag but that's because of Wine not supporting Pulseaudio). Big Grin
(10-05-2009, 08:16 AM)Dugie Wrote: [ -> ]Q: How to run Linux builds without constant Crashes
A: You don't. Download Windows XP x86 (It's free now)

You know what? Shut up. You're not helping the problem, you're just making it worse. Anyways, you can't download xp legally.
Have a look at the google code page of dolphin i posted a quick and dirty solution for those who are able to compile dolphin.
I hope it gets into the next release Smile

Have fun with linux-dolphin Smile
Sky
Since it works with dual core for me iam still looking for more speedup, so i took a look at the compiler flags.
I got about additional 15fps by adding these flags
-fomit-frame-pointer -O3 -march=i686
to the compiler flags array in SConstruct

be careful about -march=i686 , it works only on processors with i686 architecture, you have too look for the keyword of your cpu architecture.

Have Fun! Smile
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