How about the LLE on Thread. Any squirliness (I would be interested in plays longer than 1 hour because that is when I seem to see freezes with that option)?
Also, isnt that surprising, having no performance gain or loss between Texture and RAM? I always though RAM was a significant performance hit.
(07-20-2013, 12:13 AM)haddockd Wrote: [ -> ]How about the LLE on Thread. Any squirliness (I would be interested in plays longer than 1 hour because that is when I seem to see freezes with that option)?
Also, isnt that surprising, having no performance gain or loss between Texture and RAM? I always though RAM was a significant performance hit.
welll... it used to be.
i dont notice a difference on my 3570k.
Well then, I suppose the only thing left to do is test it. Might get to a little of that this weekend

I am confirming Venomx1's findings. EFB to RAM is no longer required for this game to show the minimap. Although I also so no loss in framerate due to using it over texture.
(07-20-2013, 08:55 AM)haddockd Wrote: [ -> ]I am confirming Venomx1's findings. EFB to RAM is no longer required for this game to show the minimap. Although I also so no loss in framerate due to using it over texture.
I am using 3.5-1595 x64, and using EFB to Texture certainly breaks the minimap. EFB to RAM is on by default in the game ini, so maybe that's why you aren't seeing any changes. If you want to test it, go to the game properties, then edit config, then change EFBToTextureEnable from false to true.
Also you can enable hotkeys from the "advanced" tab in the graphics config, then press 5 on the keyboard mid-game to change between EFB to RAM, EFB to Texture and EFB copies disabled.
Ive heard people say this game works flawlessly on old versions? Also looks like ZTP hack isnt working even tho theoretically it should be. Whats up!
(07-20-2013, 07:17 PM)Corpse Wrote: [ -> ]Ive heard people say this game works flawlessly on old versions? Also looks like ZTP hack isnt working even tho theoretically it should be. Whats up!
Do you see that entry in your log with ZTP hack enabled while in Hyrule Field? Look in the thread for the log entry text.
(07-20-2013, 04:11 PM)juzza1 Wrote: [ -> ] (07-20-2013, 08:55 AM)haddockd Wrote: [ -> ]I am confirming Venomx1's findings. EFB to RAM is no longer required for this game to show the minimap. Although I also so no loss in framerate due to using it over texture.
I am using 3.5-1595 x64, and using EFB to Texture certainly breaks the minimap. EFB to RAM is on by default in the game ini, so maybe that's why you aren't seeing any changes. If you want to test it, go to the game properties, then edit config, then change EFBToTextureEnable from false to true.
Also you can enable hotkeys from the "advanced" tab in the graphics config, then press 5 on the keyboard mid-game to change between EFB to RAM, EFB to Texture and EFB copies disabled.
version i used was 3.5-1625 x64. they might have updated something between those revisions that fixed it.
I am confirming that 3.5-1625 DOES need EFB to RAM enabled for the minimap. I manually edited the config (EFBToTextureEnable from false to true) and the minimap was all garbage.
(07-21-2013, 08:42 AM)haddockd Wrote: [ -> ]I am confirming that 3.5-1625 DOES need EFB to RAM enabled for the minimap. I manually edited the config (EFBToTextureEnable from false to true) and the minimap was all garbage.
ah well i never played with the configs inis.