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(07-17-2013, 07:36 AM)degasus Wrote: [ -> ]
(07-17-2013, 07:04 AM)DatKid20 Wrote: [ -> ]I would like to work on development of the opengl plugin.
So neobrain was right, you'll have to be familiar with c++ first. But you don't need to be a c++ geek, some basics should be fine.

It's importent to choose an actual OpenGL tutorial as the most starts with deprecated functions. eg: http://www.opengl-tutorial.org
You'll need some math knowledge in linear algebra :-)

I also recormends to read some GPGPU hints as they all apply to any other GPU API, too. Here you'll lern how the gpu can access memory and what could run parallel.

The OpenGL wiki is also fine: http://www.opengl.org/wiki - but it isn't useable for beginners
I guess i'll learn C++ first then learn calculus throughout the year. I heard calculus makes learning linear algebra easier. Is that true?
I would lean towards "not really".
(07-17-2013, 08:10 AM)NaturalViolence Wrote: [ -> ]I would lean towards "not really".
That would be very helpful. I guess i should start now. Got nothing better to do.
Quote:I heard calculus makes learning linear algebra easier.

i guess is the other way around

calculus still gives me headaches...

old thread bump, i`m leaving now...
omega_rugal Wrote:guess is the other way around

calculus still gives me headaches...

Thank god. I'm not alone.

*hugs omega_rugal*
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