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AllTimeLowRS

I came across a page either within these forums, or among the main pages that stated that Mac OS X was a supported platform for the Dolphin emulator. However when I arrived at the download section at the site, only Windows and Linux files were available for download. I was wondering if the Mac being supported only meant that it worked if one was booting a separate OS on the Mac or what. I was also wondering if Mac is not supported right now, if it will be in the future.

Thank You!
bumpetibump

AllTimeLowRS

so i've noticed quite a few people have viewed this thread but have not replied. in case you all were wondering i did notice a similar thread based on the same topic and i tried some of those suggestions. i downloaded Darwine and have attempted to use a Windows build but im still having a few problems. I was wondering if someone had a Mac build or is running the Windows build using Darwine, can you PM me or get in contact with me somehow to help me. That would be greatly appreciated. To make matters simpler, i will supply my AIM screenname: LancerZWarrior.

Thank You!!
Darwine doesn't work for me. I'd really like a downloadable Mac binary...

AllTimeLowRS

Darwine actually runs for me and Dolphin can load using it, but when i actually try loading a game, that is where i have issues. I get error messages and then Dolphin freezes up and eventually shuts down. And yes, a downloadable Mac binary would be wonderful indeed.
use crossover and use this thread for a guide: http://forums.dolphin-emu.org/thread-251.html

AllTimeLowRS

not to seem cheap or anything, but i'd rather not spend $40 something and only use it once. ive try building and compiling the program using that google guide but can't seem to compile. the 'scons' command is apparently not a known command. have i done something wrong?

AllTimeLowRS

so after some fiddling and what not i have almost gotten the program to compile. however i end up with 1 error during the process.

$ scons
scons: Reading SConscript files ...
Checking for pkg-config version > 0.15.0... yes
Looking for macports... (cached) Adding port lib and include path(cached) yes
Looking for fink... (cached) no
Checking for sdl lib version > 1.0.0... (cached) yes
Checking for bluez... (cached)
Looking for framework bluez...
Using pkg-config for bluez... no
Looking for lib bluez... no
Checking for ao... (cached)
Looking for framework ao...
Using pkg-config for ao... yes
Checking for openal... (cached)
Looking for framework openal... yes
Checking for portaudio... (cached)
Looking for framework portaudio...
Using pkg-config for portaudio... no
Looking for lib portaudio... no
Checking for sfml... (cached)
Looking for framework sfml...
Using pkg-config for sfml... no
Looking for lib sfml... no
Checking for wxWidgets >= 2.8... (cached) yes
Checking for OpenGL... (cached)
Looking for framework OpenGL... yes
Checking for Cg... (cached)
Looking for framework Cg... yes
Checking for GLEW... (cached)
Looking for framework GLEW...
Using pkg-config for glew... no
Looking for lib GLEW... yes
Plugin_PadSimpleEvnt Doesn't work without testgl
scons: done reading SConscript files.
scons: Building targets ...
scons: building associated VariantDir targets: Build/Darwin-i386-release
Compiling Build/Darwin-i386-release/Externals/Bochs_disasm/PowerPCDisasm.o
Compiling Build/Darwin-i386-release/Externals/Bochs_disasm/dis_decode.o
Compiling Build/Darwin-i386-release/Externals/Bochs_disasm/dis_groups.o
Compiling Build/Darwin-i386-release/Externals/Bochs_disasm/resolve.o
Compiling Build/Darwin-i386-release/Externals/Bochs_disasm/syntax.o
Archiving Build/Darwin-i386-release/Externals/Bochs_disasm/libbdisasm.a
Indexing Build/Darwin-i386-release/Externals/Bochs_disasm/libbdisasm.a
Compiling Build/Darwin-i386-release/Externals/LZO/minilzo.o
Archiving Build/Darwin-i386-release/Externals/LZO/libminilzo.a
Indexing Build/Darwin-i386-release/Externals/LZO/libminilzo.a
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/classic.o
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/dynamics.o
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/events.o
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/guitar_hero_3.o
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/io.o
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/io_osx.o
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/ir.o
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/nunchuk.o
Compiling Build/Darwin-i386-release/Externals/WiiUseSrc/Src/wiiuse.o
scons: Configure: creating Source/Core/Common/Src/Config.h
Compiling Build/Darwin-i386-release/Source/Core/AudioCommon/Src/AOSoundStream.o
Source/Core/AudioCommon/Src/Mixer.h:28: warning: 'class CMixer' has virtual functions but non-virtual destructor
Compiling Build/Darwin-i386-release/Source/Core/AudioCommon/Src/AudioCommon.o
In file included from Source/Core/AudioCommon/Src/AudioCommon.cpp:23:
Source/Core/AudioCommon/Src/OpenALStream.h:31:19: error: AL/al.h: No such file or directory
Source/Core/AudioCommon/Src/OpenALStream.h:32:20: error: AL/alc.h: No such file or directory
Source/Core/AudioCommon/Src/Mixer.h:28: warning: 'class CMixer' has virtual functions but non-virtual destructor
Source/Core/AudioCommon/Src/NullSoundStream.h:24: warning: 'class NullMixer' has virtual functions but non-virtual destructor
scons: *** [Build/Darwin-i386-release/Source/Core/AudioCommon/Src/AudioCommon.o] Error 1
scons: building terminated because of errors.

anyone know what to do here?
(04-02-2009, 12:55 PM)AllTimeLowRS Wrote: [ -> ]so after some fiddling and what not i have almost gotten the program to compile. however i end up with 1 error during the process.

...snippetysnip...

anyone know what to do here?

Nope. I'm here too. I tried altering the file that tells scons where al.h and alc.h are, but it still bugs out. Besides, someone told me to not change the source...