Dolphin, the GameCube and Wii emulator - Forums

Full Version: "SPOILER ALERT" BBK's Dolphin Screenshots Thread [56k warning]
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The Legend of Zelda Wind Waker (SweetFX)
Hypatia's High Res Wind Waker Texture Mod

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(08-19-2013, 09:36 AM)BlackBeetleKing Wrote: [ -> ][GC] Dolphin + SweetFX
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Could you post up your SweetFx settings? I like the way your bloom looks. Whenever I mess with bloom it always ends up too sensitive.
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SweetFX settings for ZWW (dx9 used)
Spoiler:
(08-20-2013, 03:16 PM)BlackBeetleKing Wrote: [ -> ]SweetFX settings for ZWW (dx9 used)


Awesome thanks, appreciated. I added your bloom to my current SweetFx set up.

The bloom doesn't show much in this screenshot but whatcha gonna do?

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I use "GAUSSIAN", not "BLOOM"

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Great shots!

But what they also show is that Consoles REALLY need high quality AA. But companies never give it enough power for high quality graphics and high quality image quality thanks to AA.


Because really that's all that WWHD needs on the Wii U. better IQ/AA.

The latest batch of screens I saw seemed to be 1080p Native with what looks to be FXAA or some other edge-detection post-AA.

Which is disappointing to say a little bit. (Is really the only thing I would change if it was possible)

I'd love to see the day where games on consoles can have this level of IQ in real time at stable framerates. I bet that day is 10-20 years off. And even then I still be developers would rather push fancy effects than focus on image quality.
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