Finally got around to flashing the latest Adreno drivers, mainly because with the rotation fix, the old v66 drivers render at 180 degrees. Qualcomm is actually making progress, surprisingly. Aside from fixing rotation issues, EFB now works too. Loaded up Mario Sunshine to find the heat effect and the water displaying correctly. Now if they would just do something about those pesky distorted/missing objects...
(08-19-2014, 10:52 AM)SeannyM Wrote: [ -> ] (08-18-2014, 11:27 PM)EverythingPortable Wrote: [ -> ] (08-18-2014, 08:13 AM)SeannyM Wrote: [ -> ] (08-17-2014, 06:39 AM)tanjcal Wrote: [ -> ]I have a note 3 (rooted) and when going to select backend OpenGL ES and Software Renderer are my only options and ES 3.0 does not show up. What do?
Use the OpenGL ES backend. The 3.0 is implied.
Hi SeannyM
Could you please give me some information about the Dolphin Version you are using and the exact settings withing the emulator? I will try to boot the game on my shield tablet tonight if i can get the game on my device. It would be very appriciated! Thank you in advance!
I can, but when you say "the game" which are you referring to? Anyways, I always use the latest development builds. My video settings: (others don't really matter, CPU section is pretty obvious for best speed settings)
Enhancements left alone (You can disable scaled EFB copy for a very slight performance boost, but it reduces quality of objects rendered with EFB)
Skip EFB access & Ignore format changes: both enabled. These settings switch themselves on launch, if you enable them they will be disabled next time you launch the app. Been meaning to look into it, just never have. For now just re-enable them both on every launch.
EFB copy set to texture. RAM is only meant to be used when a game needs it.
All other options are left default. Disabling destination alpha will increase performance however will also cause some in-game effects to not display properly.
Thank you for the respond, im trying SM Galaxy 2. I treid the exact settings with the latest development build, but the only thing i get is the yellow lines with the system unformation when i boot the game, after that its stuck un a black screen = (
(08-19-2014, 01:50 PM)EverythingPortable Wrote: [ -> ] (08-19-2014, 10:52 AM)SeannyM Wrote: [ -> ] (08-18-2014, 11:27 PM)EverythingPortable Wrote: [ -> ] (08-18-2014, 08:13 AM)SeannyM Wrote: [ -> ] (08-17-2014, 06:39 AM)tanjcal Wrote: [ -> ]I have a note 3 (rooted) and when going to select backend OpenGL ES and Software Renderer are my only options and ES 3.0 does not show up. What do?
Use the OpenGL ES backend. The 3.0 is implied.
Hi SeannyM
Could you please give me some information about the Dolphin Version you are using and the exact settings withing the emulator? I will try to boot the game on my shield tablet tonight if i can get the game on my device. It would be very appriciated! Thank you in advance!
I can, but when you say "the game" which are you referring to? Anyways, I always use the latest development builds. My video settings: (others don't really matter, CPU section is pretty obvious for best speed settings)
Enhancements left alone (You can disable scaled EFB copy for a very slight performance boost, but it reduces quality of objects rendered with EFB)
Skip EFB access & Ignore format changes: both enabled. These settings switch themselves on launch, if you enable them they will be disabled next time you launch the app. Been meaning to look into it, just never have. For now just re-enable them both on every launch.
EFB copy set to texture. RAM is only meant to be used when a game needs it.
All other options are left default. Disabling destination alpha will increase performance however will also cause some in-game effects to not display properly.
Thank you for the respond, im trying SM Galaxy 2. I treid the exact settings with the latest development build, but the only thing i get is the yellow lines with the system unformation when i boot the game, after that its stuck un a black screen = (
I cant remember exactly, but probably after a good 5 minutes i got a blue screen and then the game booted. 5 minutes might be a little exaggerated, but it was pretty long.
(08-19-2014, 02:15 PM)SeannyM Wrote: [ -> ] (08-19-2014, 01:50 PM)EverythingPortable Wrote: [ -> ] (08-19-2014, 10:52 AM)SeannyM Wrote: [ -> ] (08-18-2014, 11:27 PM)EverythingPortable Wrote: [ -> ] (08-18-2014, 08:13 AM)SeannyM Wrote: [ -> ]Use the OpenGL ES backend. The 3.0 is implied.
Hi SeannyM
Could you please give me some information about the Dolphin Version you are using and the exact settings withing the emulator? I will try to boot the game on my shield tablet tonight if i can get the game on my device. It would be very appriciated! Thank you in advance!
I can, but when you say "the game" which are you referring to? Anyways, I always use the latest development builds. My video settings: (others don't really matter, CPU section is pretty obvious for best speed settings)
Enhancements left alone (You can disable scaled EFB copy for a very slight performance boost, but it reduces quality of objects rendered with EFB)
Skip EFB access & Ignore format changes: both enabled. These settings switch themselves on launch, if you enable them they will be disabled next time you launch the app. Been meaning to look into it, just never have. For now just re-enable them both on every launch.
EFB copy set to texture. RAM is only meant to be used when a game needs it.
All other options are left default. Disabling destination alpha will increase performance however will also cause some in-game effects to not display properly.
Thank you for the respond, im trying SM Galaxy 2. I treid the exact settings with the latest development build, but the only thing i get is the yellow lines with the system unformation when i boot the game, after that its stuck un a black screen = (
I cant remember exactly, but probably after a good 5 minutes i got a blue screen and then the game booted. 5 minutes might be a little exaggerated, but it was pretty long.
Oh ok, ill try again = ).....thanks for the very fast respond reply!
(08-19-2014, 02:15 PM)SeannyM Wrote: [ -> ] (08-19-2014, 01:50 PM)EverythingPortable Wrote: [ -> ] (08-19-2014, 10:52 AM)SeannyM Wrote: [ -> ] (08-18-2014, 11:27 PM)EverythingPortable Wrote: [ -> ] (08-18-2014, 08:13 AM)SeannyM Wrote: [ -> ]Use the OpenGL ES backend. The 3.0 is implied.
Hi SeannyM
Could you please give me some information about the Dolphin Version you are using and the exact settings withing the emulator? I will try to boot the game on my shield tablet tonight if i can get the game on my device. It would be very appriciated! Thank you in advance!
I can, but when you say "the game" which are you referring to? Anyways, I always use the latest development builds. My video settings: (others don't really matter, CPU section is pretty obvious for best speed settings)
Enhancements left alone (You can disable scaled EFB copy for a very slight performance boost, but it reduces quality of objects rendered with EFB)
Skip EFB access & Ignore format changes: both enabled. These settings switch themselves on launch, if you enable them they will be disabled next time you launch the app. Been meaning to look into it, just never have. For now just re-enable them both on every launch.
EFB copy set to texture. RAM is only meant to be used when a game needs it.
All other options are left default. Disabling destination alpha will increase performance however will also cause some in-game effects to not display properly.
Thank you for the respond, im trying SM Galaxy 2. I treid the exact settings with the latest development build, but the only thing i get is the yellow lines with the system unformation when i boot the game, after that its stuck un a black screen = (
I cant remember exactly, but probably after a good 5 minutes i got a blue screen and then the game booted. 5 minutes might be a little exaggerated, but it was pretty long.
I think ill give up, waited for almost 1 hour, still nothing = (
(08-19-2014, 04:12 PM)EverythingPortable Wrote: [ -> ] (08-19-2014, 02:15 PM)SeannyM Wrote: [ -> ] (08-19-2014, 01:50 PM)EverythingPortable Wrote: [ -> ] (08-19-2014, 10:52 AM)SeannyM Wrote: [ -> ] (08-18-2014, 11:27 PM)EverythingPortable Wrote: [ -> ]Hi SeannyM
Could you please give me some information about the Dolphin Version you are using and the exact settings withing the emulator? I will try to boot the game on my shield tablet tonight if i can get the game on my device. It would be very appriciated! Thank you in advance!
I can, but when you say "the game" which are you referring to? Anyways, I always use the latest development builds. My video settings: (others don't really matter, CPU section is pretty obvious for best speed settings)
Enhancements left alone (You can disable scaled EFB copy for a very slight performance boost, but it reduces quality of objects rendered with EFB)
Skip EFB access & Ignore format changes: both enabled. These settings switch themselves on launch, if you enable them they will be disabled next time you launch the app. Been meaning to look into it, just never have. For now just re-enable them both on every launch.
EFB copy set to texture. RAM is only meant to be used when a game needs it.
All other options are left default. Disabling destination alpha will increase performance however will also cause some in-game effects to not display properly.
Thank you for the respond, im trying SM Galaxy 2. I treid the exact settings with the latest development build, but the only thing i get is the yellow lines with the system unformation when i boot the game, after that its stuck un a black screen = (
I cant remember exactly, but probably after a good 5 minutes i got a blue screen and then the game booted. 5 minutes might be a little exaggerated, but it was pretty long.
I think ill give up, waited for almost 1 hour, still nothing = (
Are you using an uncompressed ISO file? 4.38GB seems to be too much for mobile Dolphin to handle. I converted mine into a WBFS file which ended up being less than 2GB.
(08-19-2014, 10:28 PM)SeannyM Wrote: [ -> ] (08-19-2014, 04:12 PM)EverythingPortable Wrote: [ -> ] (08-19-2014, 02:15 PM)SeannyM Wrote: [ -> ] (08-19-2014, 01:50 PM)EverythingPortable Wrote: [ -> ] (08-19-2014, 10:52 AM)SeannyM Wrote: [ -> ]I can, but when you say "the game" which are you referring to? Anyways, I always use the latest development builds. My video settings: (others don't really matter, CPU section is pretty obvious for best speed settings)
Enhancements left alone (You can disable scaled EFB copy for a very slight performance boost, but it reduces quality of objects rendered with EFB)
Skip EFB access & Ignore format changes: both enabled. These settings switch themselves on launch, if you enable them they will be disabled next time you launch the app. Been meaning to look into it, just never have. For now just re-enable them both on every launch.
EFB copy set to texture. RAM is only meant to be used when a game needs it.
All other options are left default. Disabling destination alpha will increase performance however will also cause some in-game effects to not display properly.
Thank you for the respond, im trying SM Galaxy 2. I treid the exact settings with the latest development build, but the only thing i get is the yellow lines with the system unformation when i boot the game, after that its stuck un a black screen = (
I cant remember exactly, but probably after a good 5 minutes i got a blue screen and then the game booted. 5 minutes might be a little exaggerated, but it was pretty long.
I think ill give up, waited for almost 1 hour, still nothing = (
Are you using an uncompressed ISO file? 4.38GB seems to be too much for mobile Dolphin to handle. I converted mine into a WBFS file which ended up being less than 2GB.
That must be it, sounds like WBFS is the correct type to use. Now i just need to find a way to convert the files without a PC on a hospital, good luck to me = )..... I really want to thank you for all the answers, your great!!
Hello
I have Galaxy Note 3 and Ive read that it supports open gl es3 is that true???? I already tried Super Mario Sunshine on my Note 3 and it was not far away from being normal....it did not crash....but still slow....I wonder if some frameskipping can solve this or you guys will have something in the future...I already use dolphin on PC and its flawless.....
(11-05-2014, 02:36 AM)albynano Wrote: [ -> ]Hello
I have Galaxy Note 3 and Ive read that it supports open gl es3 is that true???? I already tried Super Mario Sunshine on my Note 3 and it was not far away from being normal....it did not crash....but still slow....I wonder if some frameskipping can solve this or you guys will have something in the future...I already use dolphin on PC and its flawless.....
I'm gonna keep this short and blunt. Your device will never run anything close to full speed. Slow horrific, satanic drivers combined with weedy processing power. Frameskip won't get you full speed.
which is the path to place the code for adreno I have a i9505 galaxy s4
thanks