Dolphin, the GameCube and Wii emulator - Forums

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(03-25-2014, 12:11 PM)SeannyM Wrote: [ -> ]
(03-15-2014, 03:00 PM)jose325i Wrote: [ -> ]Just got the official kitkat 4.4.2 update on my LG G2 and got v66 drivers. Last build that has correct-ish graphics is master-4.0-375. Build 4.0-376 is where the graphics become completely glitched like seannyM's post. Changelog of 4.0-376- [Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking. 375 pic attached.

Just a follow-up on my post, the latest buildbot builds work great with my v66 drivers, there is no more rotation bug (the display is perfectly oriented!) and the graphics are almost like they were with the older drivers. The only difference between the older drivers is that some 2D objects do not appear like the title or dialogue boxes in Sunshine. Here is a screenshot (don't ask me how I got to the first level, fludd does not work on Android and I got past the first boss on my computer, transferred the save)

(Image resized, quality is better on actual device)

Were you able to play with the jit recompiler, I can only play with the jitil one on the latest build.
I'm fairly excited with the new builds especially since I actually beat one of the stages on melee on my g2(it was thanks to captain falcon falling off the stage but a win is a win) later I will try and coast through all of classic mode, if only it would show the score, that'd be awesome https://www.dropbox.com/sh/lddkxsfkf9mmftq/ATQc238Sfa
(03-25-2014, 03:53 PM)XxZombiePikachu Wrote: [ -> ]
(03-25-2014, 12:11 PM)SeannyM Wrote: [ -> ]
(03-15-2014, 03:00 PM)jose325i Wrote: [ -> ]Just got the official kitkat 4.4.2 update on my LG G2 and got v66 drivers. Last build that has correct-ish graphics is master-4.0-375. Build 4.0-376 is where the graphics become completely glitched like seannyM's post. Changelog of 4.0-376- [Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking. 375 pic attached.

Just a follow-up on my post, the latest buildbot builds work great with my v66 drivers, there is no more rotation bug (the display is perfectly oriented!) and the graphics are almost like they were with the older drivers. The only difference between the older drivers is that some 2D objects do not appear like the title or dialogue boxes in Sunshine. Here is a screenshot (don't ask me how I got to the first level, fludd does not work on Android and I got past the first boss on my computer, transferred the save)

(Image resized, quality is better on actual device)

Were you able to play with the jit recompiler, I can only play with the jitil one on the latest build.
I'm fairly excited with the new builds especially since I actually beat one of the stages on melee on my g2(it was thanks to captain falcon falling off the stage but a win is a win) later I will try and coast through all of classic mode, if only it would show the score, that'd be awesome https://www.dropbox.com/sh/lddkxsfkf9mmftq/ATQc238Sfa

JIT recompiler works, but only with fastmem disabled. On previous builds they would work together but now they do not.
(03-26-2014, 04:59 AM)SeannyM Wrote: [ -> ]JIT recompiler works, but only with fastmem disabled. On previous builds they would work together but now they do not.

Thanks for the tip I get higher fps now, as lo n g as I mute sound I can enjoy playing at 10-15fps
(03-26-2014, 06:07 AM)XxZombiePikachu Wrote: [ -> ]
(03-26-2014, 04:59 AM)SeannyM Wrote: [ -> ]JIT recompiler works, but only with fastmem disabled. On previous builds they would work together but now they do not.

Thanks for the tip I get higher fps now, as lo n g as I mute sound I can enjoy playing at 10-15fps

I submitted it as an issue and it has been accepted, hopefully it will be fixed soon.
(03-25-2014, 12:11 PM)SeannyM Wrote: [ -> ]
(03-15-2014, 03:00 PM)jose325i Wrote: [ -> ]Just got the official kitkat 4.4.2 update on my LG G2 and got v66 drivers. Last build that has correct-ish graphics is master-4.0-375. Build 4.0-376 is where the graphics become completely glitched like seannyM's post. Changelog of 4.0-376- [Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking. 375 pic attached.

Just a follow-up on my post, the latest buildbot builds work great with my v66 drivers, there is no more rotation bug (the display is perfectly oriented!) and the graphics are almost like they were with the older drivers. The only difference between the older drivers is that some 2D objects do not appear like the title or dialogue boxes in Sunshine. Here is a screenshot (don't ask me how I got to the first level, fludd does not work on Android and I got past the first boss on my computer, transferred the save)

(Image resized, quality is better on actual device)

Just out of curiosity, what is your device? (This type of screenshot is what I meant earlier by dolphin working "decently", you can actually tell what is going on Tongue )
(03-26-2014, 08:52 AM)xperia64 Wrote: [ -> ]
(03-25-2014, 12:11 PM)SeannyM Wrote: [ -> ]
(03-15-2014, 03:00 PM)jose325i Wrote: [ -> ]Just got the official kitkat 4.4.2 update on my LG G2 and got v66 drivers. Last build that has correct-ish graphics is master-4.0-375. Build 4.0-376 is where the graphics become completely glitched like seannyM's post. Changelog of 4.0-376- [Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking. 375 pic attached.

Just a follow-up on my post, the latest buildbot builds work great with my v66 drivers, there is no more rotation bug (the display is perfectly oriented!) and the graphics are almost like they were with the older drivers. The only difference between the older drivers is that some 2D objects do not appear like the title or dialogue boxes in Sunshine. Here is a screenshot (don't ask me how I got to the first level, fludd does not work on Android and I got past the first boss on my computer, transferred the save)

(Image resized, quality is better on actual device)

Just out of curiosity, what is your device? (This type of screenshot is what I meant earlier by dolphin working "decently", you can actually tell what is going on Tongue )

I have a Moto G.
Also on the LG G2 with V66 drivers.

Rotation fixed on the newest buildbot.

Some polygon distortion in game but nice to have the rotation fixed.
Just thought this was interesting. I knew about it for a while, but remembered about it recently. Wii games seem to have terrible graphics with OpenGL. Most of the graphics are black. I have only tested with NSMB because I can't think of another game that will show 3D graphics without pressing any buttons. I would like to try with software renderer to see how it is, but that would take forever. If I do waste my time and load it up, I will post the image here too. I assume it should be okay with software renderer though.

God, that took forever. But it is as I thought; everything renders correctly. (except the colors are washed for some reason)
(04-01-2014, 09:42 AM)SeannyM Wrote: [ -> ]Just thought this was interesting. I knew about it for a while, but remembered about it recently. Wii games seem to have terrible graphics with OpenGL. Most of the graphics are black. I have only tested with NSMB because I can't think of another game that will show 3D graphics without pressing any buttons. I would like to try with software renderer to see how it is, but that would take forever. If I do waste my time and load it up, I will post the image here too. I assume it should be okay with software renderer though.

God, that took forever. But it is as I thought; everything renders correctly. (except the colors are washed for some reason)

Just curious which build did you use. I just assumed wii games wern't working at all yet.

Hey it not playable but thats the first screenshot ive seen of any wii emulation on android, so congratulations for thinking outside of the box.

I've just tried it in my G2 and I its been 5 min and I've not seen a single frame yet lol.. How long did it take? Did you use a dolphin compressed iso ie a .gcz file or the full uncompressed iso?
(04-01-2014, 11:26 PM)Aftershocker Wrote: [ -> ]
(04-01-2014, 09:42 AM)SeannyM Wrote: [ -> ]Just thought this was interesting. I knew about it for a while, but remembered about it recently. Wii games seem to have terrible graphics with OpenGL. Most of the graphics are black. I have only tested with NSMB because I can't think of another game that will show 3D graphics without pressing any buttons. I would like to try with software renderer to see how it is, but that would take forever. If I do waste my time and load it up, I will post the image here too. I assume it should be okay with software renderer though.

God, that took forever. But it is as I thought; everything renders correctly. (except the colors are washed for some reason)

Just curious which build did you use. I just assumed wii games wern't working at all yet.

Hey it not playable but thats the first screenshot ive seen of any wii emulation on android, so congratulations for thinking outside of the box.

I've just tried it in my G2 and I its been 5 min and I've not seen a single frame yet lol.. How long did it take? Did you use a dolphin compressed iso ie a .gcz file or the full uncompressed iso?

It is true that there are no videos/screenshots of Wii emulation, but Wii games have worked for a while and I always knew they did. I guess people just assumed they didn't work. They don't work with JIT, only JITIL which kind of sucks. It is a known issue, I reported it and it was accepted. I had NSMB Wii running at ~2FPS with JITIL. Once Wii games work with JIT they will be a lot faster. BTW, I used a WBFS file.
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