Dolphin, the GameCube and Wii emulator - Forums

Full Version: OpenGL ES 3 Guide
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Besides the shifted graphic bug, it even caused different results, depending which runtime engine (dalvik/ART) people choose.

For example:
Qualcomm driver v53

N7 (2013), dalvik:
" Mario Kart: Double Dash! "needs Fastmem unchecked to get graphic output. On intro, you can see only grey background and graphic fragments.

N7 (2013) ART:
" Mario Kart Double Dash! " needs Fastmem enabled for graphic output. Intro graphic is OK.

On LG G2 with JB and driver v45 (on dalvik), it needs Fastmem enabled to show graphic. All games must be started twice to get graphic output.
Also tested on my nexus 7 2013. Some 2D elements don't seem to be drawn along with the shifted+rotated bug (Using the google play version). Overall though, 12-14FPS is much better than 12-14SPF with super mario sunshine. Good job.
I'm a little confused here.
For the US Galaxy S4, 4.3 JB didn't update the GPU driver, but 4.4KK did?
KitKat updated the video drivers of Nexus devices from v14 to v53.
Hello.

You have done very well with porting this to android so far. I just wanted to post in here to say that you can feel free to use my hardware to test, etc on.

Specs:
1.9GHZ octa-core Exynos 5 CPU.
3GB RAM.
Mali-T628. 600mhz. 130GFLOPS GPU.

If I can help in any way that would be sweet.
(11-18-2013, 09:43 PM)Punkmilitia Wrote: [ -> ]Hello.

You have done very well with porting this to android so far. I just wanted to post in here to say that you can feel free to use my hardware to test, etc on.

Specs:
1.9GHZ octa-core Exynos 5 CPU.
3GB RAM.
Mali-T628. 600mhz. 130GFLOPS GPU.

If I can help in any way that would be sweet.

That'll be the note 3 then.. Does it support opengl es3?
(11-18-2013, 11:19 PM)Aftershocker Wrote: [ -> ]
(11-18-2013, 09:43 PM)Punkmilitia Wrote: [ -> ]Hello.

You have done very well with porting this to android so far. I just wanted to post in here to say that you can feel free to use my hardware to test, etc on.

Specs:
1.9GHZ octa-core Exynos 5 CPU.
3GB RAM.
Mali-T628. 600mhz. 130GFLOPS GPU.

If I can help in any way that would be sweet.

That'll be the note 3 then.. Does it support opengl es3?

I believe so:


http://www.arm.com/products/multimedia/mali-graphics-plus-gpu-compute/mali-t628.php
(11-18-2013, 11:38 PM)ExtremeDude2 Wrote: [ -> ]
(11-18-2013, 11:19 PM)Aftershocker Wrote: [ -> ]
(11-18-2013, 09:43 PM)Punkmilitia Wrote: [ -> ]Hello.

You have done very well with porting this to android so far. I just wanted to post in here to say that you can feel free to use my hardware to test, etc on.

Specs:
1.9GHZ octa-core Exynos 5 CPU.
3GB RAM.
Mali-T628. 600mhz. 130GFLOPS GPU.

If I can help in any way that would be sweet.

That'll be the note 3 then.. Does it support opengl es3?

I believe so:


http://www.arm.com/products/multimedia/mali-graphics-plus-gpu-compute/mali-t628.php

Cool, will be interesting to see how it performs.
Thanks for the link - didn't realise the GPU was that good really. Seems pretty sweet.

It's the Galaxy Note 10.1 2014 edition. Looking forward to testing it with a NDS emu when it arrives and hopefully testing and giving some results for dolphin too. I know it will be very, very slow but it will be awesome just to see this project from beginning and watch it progress and hopefully help if possible.
Your Exynos5 will run Dolphin better than any Qualcomm chipset device on the market currently. It'll also run faster than my ARM Chromebook because ARM's OpenGL renderer is threaded so it'll take advantage of another CPU core. Not to mention that T628MP6 is more powerful than my T604.
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