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What you think is the official site is not the official site. 3.5-367 is extremely old.
So I'm actually still getting some big frame drops, not nearly as often though but it'll go down to 20 if I move the camera around suddenly at an open area on the first island.

Also, I don't know but the out of focus effect isn't working as well anymore. Before things in the distance would blur nicely but now it gets super pixelated. I've set it to a high res, using AA, but it is still there. If I can get that fixed, I'll say it is perfectly playable even with the occasional frame drops.
You have efb scaled copy off. That's why.
Boy this is embarrassing, I had actually accidentally installed an old ass 2.0 version I had here instead of the 3.5 and ran these new tests on the old version, no wonder I thought the menus had changed so much.

2.0 actually runs it faster but uglier. Now I actually tried 3.5 with those .ini files edits, still almost the same really. I think it's a CPU bottleneck and nothing I can do will work.
I'm still doubtful. Your cpu should be fast enough. We've even collected benchmarking data on this game pretty much confirming it. The only way you should be having a cpu bottleneck is if either you have a really screwed up build, very slow settings, or your cpu is throttling.
NaturalViolence Wrote:If you're using d3d9 there is hardly any difference (if any) in performance between efb copy to ram and efb copy to texture on wind waker. Something isn't adding up here.

The thing is, I've seen a number of people who have gotten a notable boost in speed by switching from RAM to Texture in WW, using D3D9 no less. If I observe that it's helping people (and more than just a couple of people) I'm going to feel that bringing it up is a valid suggestion. To be fair though, since this game is already so lightweight, there's probably a threshold hardware-wise where the difference between RAM and Texture in any backend is negligible.

@Vicaris - For good measure, can you please provide screenshots of your Dolphin settings? I know we've already asked, but there could be something outstanding that you've yet to mention. Also, it might be helpful to run something like CPU-Z while playing Dolphin and take a screenshot of that. We can see what your current clock speed is and thus determine if you're somehow throttling your CPU.
All righty, here are the pics. I do suspect I'm effing it up somehow so I hope these'll help. BTW, the temperature readings. I had just reinstalled core temp and so I had forgotten to adjust offsets. The actual temperature is some 25°C higher. Room temperature here right now is at 22. These are normal temperatures for my CPU, given my lack of extra cooling and choice of thermal paste, far as I know. All cores show the same temperature. Also, I know it says "Use Fullscreen" there, but for the actual test I didn't use fullscreen. Doesn't matter though, results are the same.

When I took pictures of the game running, AVG, core temp, cpu-z and dolphin were the only applications I had running. I was standing at the worst point of the island, where my FPS drops to 21. If I turn the camera to face Link, it goes back to 30. Most parts of the island it'll be between 30 and 25, just on a few parts that gets bad.

[Image: YKG0hKh.png]


Notice I can set resolution to native and turn off AA and whatever other fancy thing, performance will not change. Just to be sure I ran another test, the only things I changed were:
Fullscreen resolution: 720x480 (I wasn't even using fullscreen but changed it nonetheless)
Vsync Off
Internal Resolution Auto(Window Size)
Anti-Aliasing: None
Anisotropic Filtering: 1x

The results at this setting were the same, I ran across the island getting similar speed drops, went to the same point of the island and I had 21 FPS. Far as I could tell CPU readings were the same.

Here's the change I made to the .ini file
[Gecko]
[Video_Hacks]
EFBAccessEnable = True
EFBToTextureEnable = True
EFBCopyEnable = True

The bolded part was what I changed, used to be False.
You use LLE backend , no wonder why
Set Framelimit to 30FPS and tick "limit by FPS" will give you a small boost
(06-19-2013, 11:59 PM)admin89 Wrote: [ -> ]You use LLE backend , no wonder why
Set Framelimit to 30FPS and tick "limit by FPS" will give you a small boost
Using LLE setting framelimit to 30fps and ticking limit by FPS like you said didn't help, but changing to HLE helped. Game running smoothly. However, after a cutscene early on I got a black screen. I was using LLE to avoid this, however there was another solution there, fix item hang, gonna try that out.

edit: Tried it out with fix item hang, the game runs but with no music, intro sounds aren't there either. I can still hear link's footsteps though. So is there any way to use DSP LLE without losing speed?
Vicaris Wrote:Using LLE setting framelimit to 30fps and ticking limit by FPS like you said didn't help, but changing to HLE helped
Admin89 Wrote:You use LLE backend , no wonder why
Don't you get it ? I mean your CPU is too weak to use LLE with Zelda WW
Just overclock or buy a better CPU to use LLE
Set Framelimit to a certain FPS + limit by FPS instead of auto will help but depending on the games (it may not help much in Zelda WW but it surely help a lot in Xenoblade , many users has confirmed this )
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