(04-02-2012, 11:01 PM)neobrain Wrote: [ -> ]The blur probably looked worse on D3D11/OGL because you were using different settings (each backend has its own settings file). I was asking if it was any different for those because that would mean D3D9 still needs work (it's supposed to look the same now).
So... Do D3D11 and OGL show the same output AND is that output different to D3D9? (... I don't really need any screenshots, just make sure that the config is the same)
btw, of course my changes didn't fix ALL bloom offset issues. It was just meant to fix those which don't appear in D3D11 and OGL...
D3D11 and OGL have the same output. BUT that output is not as good as it is in D3D9. i don't know what you did to D3D9 mode but your fix show better blur projection that D3D11 and OGL! i want to show you the difference here:
mk_Dolphin-win-x64-v3.0-578_D3D9
![[Image: 2revkfc7.png]](http://s7.directupload.net/images/120402/2revkfc7.png)
mk_Dolphin-win-x64-v3.0-578_D3D11
![[Image: 7hafzjpw.png]](http://s7.directupload.net/images/120402/7hafzjpw.png)
mk_Dolphin-win-x64-v3.0-578_OGL
Short question , while Directx works a lot of better with Mario kart , less graphical glitches etc. The colors seem to be kinda "greyed out" compared to opengl. So is there any way to either get rid of the black box (sometimes blue box ) on OpenGL , or get the colors more saturated on directx?
Using Dolphin 3.0.
The game is supposed to look like it does for you with d3d9.
Oh alright. my bad in that case. didn't play the wii version in a while , also my Wii is hooked up to some realy old crt TV. Hence a bit darker. Thanks =)
Hey guys. I'm new here.
I got Mario Kart Wii up and running, until I select a license to use. After that, the music keeps playing, but it hangs.
Any suggestions?
Nevermind. Mario Kart Wii is broken on 3.0 701. 3.0 710 seems to work just fine though. I thought maybe it was a bad dump, but it wasn't the case.
Hello,
I was wondering if anyone can help me. I´m trying to play Mario Kart wii with Xbox 360 controllers. So I configure the wii motes off and enable 3xGamecube controllers. But when I start the game, Player 1 is a Wheel controller that I don't have. So I can't drive and select the menu.
Can anyone help me to fix this problem?
can anyone tell me how to get 2 player working smoothly? I used to be able to play it on an older version without it being slow like this. I have a 4ghz quad core and gtx570 gpu, so my system can handle it, and lik ei said it did it before. THe framerate doesnt seem to be low, and sometimes the game runs fine, but other times its like everything is in slow motion. Half of a lap will be slow then the other half will be normal speed. I've tried lowering the internal resolution, AA, AF and all that and its still slow...
one player runs perfectly smooth, not a single bit of slowdown ever
*edit* well i found my old version (like r7142 or something) and it runs perfectly smooth in 2player, with resolution and AF cranked up... AA just gives me a black screen with my Miis face tho. Oh well, at least we can play it smoothly now. I'd love to get dolphin 3 working good tho so i can use the most recent builds. I also would really like to get this slowness problem figured out with dolphin 3 so that we can use the 3D option. We're playing on a 60" 3D DLP with two sets of 3dvision glasses just begging to be used...
More players=slower speed