Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Mario Kart Wii
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(03-14-2011, 02:14 AM)besweeet Wrote: [ -> ]
(03-13-2011, 10:45 PM)rpglover Wrote: [ -> ]Hi there,

I followed all your instructions "inteGReddy", but the max speed i get in dolphin is 80%. Is there a way to improve it?

Thanks alot

Same.
your PC is probably too slow. you can lower efb scale to 1x or 2x...

(03-23-2011, 06:13 PM)disraelie Wrote: [ -> ]your settings really good Big Grin
speed up upTongue

=D

Metalmaniaultimative

(03-09-2011, 02:50 AM)besweeet Wrote: [ -> ]Here's a screenshot with it playing at 50%:
[Image: dolphin2011030519072167.th.png]

yeah well and what option does the black corner fixing now?
when i want to play this game i dont want to see a f**king black right bottom corner and play without map
that sucks
so please help me and tell me the option that fixes the black corner
aaahh well forget it i already found the solution on my own but thanks though
Apparently that black box can't be fixed without a code change.

I wish I still had this game... I have no idea where my copy went. I'll probably go to Gamestop and pick up a used copy when I pick up Portal 2.
# Black box under map area - What? I don't see one!
# Forsaking the map will net you an additional FPS boost - Minimap dissapeared and left racers and finishline after I turned audio throttle on and set FPS thing to Auto.
# Music will stop playing on the final lap - Wrong about that. It still plays.
(04-11-2011, 12:59 AM)Candunc Wrote: [ -> ]# Black box under map area - What? I don't see one!
# Forsaking the map will net you an additional FPS boost - Minimap dissapeared and left racers and finishline after I turned audio throttle on and set FPS thing to Auto.
# Music will stop playing on the final lap - Wrong about that. It still plays.

i think it is double dash with the music issue.
Mario Kart Dragon Road (MK Hack) on Dolphin v2.0 - Nintendo Wii Emulator
http://www.youtube.com/watch?v=wkB-6XRNCXI
I want to play mario kart wii but when i want to play gp mode my fps arent faster than 33 Sad
I use r7552 (the newest).
And i use the direct3d9 plugin.
What are the best settings for performance?
Hello
I play marikart since some weeks and emulation pow bad on my pc, thx again for work ^^ !
i use last dolphin too.
BUT on "Grumble volcano" ans one or two stages speed of game suddenly go up and goin TOO fast, on the other way when i did Time ghost challenges (no matter what stage it was) game was goin a little too slow...?

Game is like this or its emulation ?
I'm having problems using EFB to RAM with cache. EFB to RAM without cache is too slow to even navigate the menus. EFB to texture works fine. But it's a shame using the more accurate EFB copy to RAM crashes the track 'Coconut Mall' unless a safe texture cache is used which results with rather unplayable fps. Now you might just say 'use EFB to texture'. But this breaks certain Mii faces in the tracks, especially in the red cars which I have seen when I've played this game on my real Wii.
EFB copy to RAM has worked before on this map so I'm not sure what's wrong. Disabling OpenCL or Cache Display Lists doesn't fix it and I am using DirectX11.

The crash itself is not at a fixed point in the race, it is totally random, ranging from lap 1 to inches before the finish line.
[attachment=6198]

Clicking okay brings up another error.
[attachment=6199]

Ultimately the entire emulator crashes.
[attachment=6200]

Is anyone else able to play this track with EFB copy to RAM on and a texture cache which isn't completely set to 'safe'? Other tracks such as 'Rainbow Road' and 'Wario's Gold Mine' seem to run without crashing in this manner.
[EDIT] It was a fluke! Even with safe texture cache it still occurs sometimes
@Someone7272
Try DX9