(02-06-2011, 07:45 AM)matiasht Wrote: [ -> ]Hello everyone, I was just wondering what is the best configuration for Mario Kart Wii, in the emulator and in ISO properties.
I have a PhenomII x4 945 3.0ghz, 3.0GB RAM, GeForce GT240 and Windows 7 Professional x86.
There are some races that run at full fps 50-60, but there are ones that goes 40-45 and it's some kinda annoying not playing at full speed.
You need to upgrade to a 64bit OS. You will get massive speed improvements. In particular, I find Windows XP x64 to give at least 5-10 fps more than windows 7 x64, and nearly 20 fps more than windows 7 x86. Of course, I prefer Linux Mint 10 to any other OS, but currently dolphin's OpenGL backend is about half speed the directx backend, so I dual boot specifically to run Dolphin.
Can't wait for an improvement to OpenGL so I can can Windows altogether!
http://code.google.com/p/dolphin-emu/issues/detail?id=2444&can=5
(02-28-2011, 09:38 PM)Kuopiotis Wrote: [ -> ]Hi, because the author's post is from quite old version of Dolphin (still I tried to make as same things as I could. It became much better, still needs more to be good playable), can someone suggest better configurations than these for making play Mario Kart (Wii) faster?
here are the settings i use: [
attachment=5610][
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attachment=5612]
These settings are horrible...
Kuopiotis: Your settings are fine, but try enabling idle skipping (not sure if it gives any speedup). Setting the EFB scale to 1x (native) sure will bring a lot speedup.
Not sure about what you've selected in the advanced gfx tab, but you might want to try disable fog (if it doesnt cause any glitches) and DO NOT enable OpenCL. You may want to try Display List Caching, that might give a speedup or a slowdown (depends on the game).
well.. with my settings i get 100% speed on my phenom... even in menus and while racing 2 players.
That doesn't mean that it's the optimal configuration...
He asked how to improve performance, and your advice would've killed his average speed to sth like 60% probably and increased stuttering a lot.
(03-01-2011, 01:50 AM)NeoBrain Wrote: [ -> ]That doesn't mean that it's the optimal configuration...
He asked how to improve performance, and your advice would've killed his average speed to sth like 60% probably and increased stuttering a lot.
funny because I thoroughly tested different settings. this was the only configuration that got rid of stuttering and gave me 60fps in all game menus as well as 2 player split screen. it is common sense that he could drop the efb scale down to 1x if he wants to. all the settings work perfectly for me. i may not be a developer, but i can tell the difference between 20 fps and stuttering and 60fps with no stuttering.
(02-28-2011, 11:53 PM)NeoBrain Wrote: [ -> ]Kuopiotis: Your settings are fine, but try enabling idle skipping (not sure if it gives any speedup). Setting the EFB scale to 1x (native) sure will bring a lot speedup.
Not sure about what you've selected in the advanced gfx tab, but you might want to try disable fog (if it doesnt cause any glitches) and DO NOT enable OpenCL. You may want to try Display List Caching, that might give a speedup or a slowdown (depends on the game).
Thanks buddy! The menu thing is still quite slow (choosing Grand Prix etc.) but the ingame till now is almost perfect!

(I just made the two first things you said)
(03-01-2011, 03:43 AM)inteGReddy Wrote: [ -> ]it is common sense that he could drop the efb scale down to 1x if he wants to. all the settings work perfectly for me.
Unfortunately not for me. Actually his info was very useful. You see, I am not a starter or someone do not know things about these stuff, but still I do not know much about emulators, so I use some comon of my sence to do and did not think of that.
And to make myself more stupid, how did you put that patches extra window? (as also these ER and Gecko codes)
Or you have some different version? Cause also this window in your dolphin
http://forums.dolphin-emu.org/attachment.php?aid=5610
is different from mine.
I hope you don't hear me as a stupid person, I know things, but there are others that to me are new and for sure I am far from knowledge from many here, but still not annoying to give me to understand!
(03-01-2011, 03:43 AM)inteGReddy Wrote: [ -> ]funny because I thoroughly tested different settings. this was the only configuration that got rid of stuttering and gave me 60fps in all game menus as well as 2 player split screen. it is common sense that he could drop the efb scale down to 1x if he wants to. all the settings work perfectly for me. i may not be a developer, but i can tell the difference between 20 fps and stuttering and 60fps with no stuttering.
Well. Either you did something wrong or your test results are outdated meanwhile..
The "Emulate format changes" option is comparatively new and there is no way this speeds up stuff (in most games it's not needed and only slows down).
Also, there's been some SSE optimizations to the texture decoder which pretty much obsoleted OpenCL for now. Which makes the option pretty much useless, but some people still have hope that someone will improve the OpenCL decoder...
(03-01-2011, 04:14 AM)NeoBrain Wrote: [ -> ]The "Emulate format changes" option is comparatively new and there is no way this speeds up stuff (in most games it's not needed and only slows down).
you are right. this setting does slow it down... i stand corrected on that one (i think i was experimenting with it because it mentioned it in the ini but i forgot to disable it), but i swear by the shortcut properties that i use.
i used to use a 5ksomething rev for mk because it was the only one i could get good fps with. even though i could get 60fps in split screen, the menus were still laggy. then, after messing with all the settings i managed to get just as good fps in recent builds, but with the menus running at full speed too.
i also have frame limiter disabled and audio throttle on. my vps is above the fps in the screen, but fps is steady 60 and the music is nice and clean too. game stays at constant frame rate in single and multiple player modes.
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