Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Mario Kart Wii
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(01-16-2010, 05:17 AM)StripTheSoul Wrote: [ -> ]yeah...though I have to admit that this blue square does bug me. I just cannot believe that there's nothing there can be done about that :-|

You mean it can't be fixed...?

Waiting for the intense blur to get fixed in OpenGL plugin so it can be played with AA.
yeah, at least that's what rodolfo says and I guess he knows what he's talking about, so... :-|
well, at least its visible and can be played without much graphic issuesSmile

m0b0ss

Ok, first I must thank rodolfo for the excellent work done; the game is now playable without serious graphic glitches.
There's only a thing that I can't understand, I didn't have much time so I haven't tried many settings, but I'm not experiencing that blue box so many people have reported (and I'm a Nvidia user) but instead I found that in some tracks, there's a box, situated in middle-top screen, that is causing a ghosting-like glitch (screen 2), while in other tracks the problem is everywhere but on a much smaller scale (screen 3).
my settings are :
R4845, DolphinIL, Opt.Quant. enabled, progressive scan enabled
D3D9, widescreen hack, safe texture cache, cpu->efb access, efb scaled copy, efb copy to texture and fog disabled.

P.S.:the screen 1 is perfect while some pages back that same track was the worst one Tongue

Again many thanks to rodolfo Smile
disable safe texture cache and efb->cpu access; as far as I know they're not needed for this game so they might only make trouble.

lincon

(01-16-2010, 02:59 AM)AleXey1235 Wrote: [ -> ]Now on Direct 3D on Nvidia GPU, Mario Kart Work's Good!!!

[Image: mkwii.jpg]

please can you put here your settings?
I played with my specs below the pal version under 720p/direct3d now in fullspeed. thxWink

framelimiter off, dsp thottle on, dual core, enable, idle skipping, opt. quantizers, 1280x720, render tomain, auto aspect ratio, 16x, efb scaled copy, efb to texture + savestate hack.
almost all the time 50 fps.
That's impossible! how could you do that <I mean your setting>.I disable EFB to revent graphic blur but it cause black screen on the down-right side.I admit D3D it always cause bad graphic so i use opengl instead.i tried all of your guide (using D3d,EFB to texture) but it make graphic blur ,so back to my setting,thank BWT
I tried the same configuration like schez. I used the SVN R 4846 (without ocl) and did never geht more than 40 fps... Sad

speed is around 60%

any idea about that?

(see my pc speccs in my signature
Dolphin 4851

General:

Enable dual core
Enable idle skipping
Framelimit 120

Graphics/D3d9:

Enable CPU EFP access
EFB scaled copy
Disable fog

EFB copy enable to texture


And in DSP-HLE plugin disable audio throttle


With this settings MKWII works perfect, 60fps ingame constantly.