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Full Version: [Wii] Mario Kart Wii
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the 1st quarter is indeed slightly blue semi-transparent, but at least now all the game can be seen Wink
on a good half of the tracks it doesnt even apply, so goes how its supposed to be.

the game now is fully playable, with 100% speed and sound (no more sound scratches).
and its a total new game for me, this way Big Grin
one prob gone, one new
now sometimes the emu gives the wiimote out of sync prob, even if im not using the plugin at all (i use the gcube pad dll)
hm...dunno if it looks better on yours...it IS playable, but like this I still prefer OpenGL...
damn, it sure is better on ogl ^^

thats my result instead :

[Image: mariokartr.png]

as u can see the 1st quarter is working, and a little bending to transparent blue (more visible on certain tracks, not existant on certain others), while the last quarter is blocky (probably due the effect to render the minimap).
haw, but that light blue transparent block is even on some tracks with OpenGL...

But why do I have more shit on the screen :O
doh, i forgot
im on ATI here Big Grin
hmpf...
wow this game has been improved alot!Smile
yeah, the only issue left is the wiimote desync... has there been posted some sort of solution to that?
do the controls stop working?