06-06-2013, 02:58 PM
06-06-2013, 03:18 PM
The leaked versions of Project64 1.7 are best than the official 2.0 release. So, the best N64 emulator for me are Project64 1.7 and 1964...
For SNES I would go with Snes9X or ZSNES... higan/bsnes is the most accurate thing, but at least for the games I tested, worth more using Snes9X/ZSNES
For SNES I would go with Snes9X or ZSNES... higan/bsnes is the most accurate thing, but at least for the games I tested, worth more using Snes9X/ZSNES
06-07-2013, 01:51 AM
As I've never owned a N64, I've never tried emulating one, but am I right in thinking PJ64 is closed source? I really can't think of any good reason why it would be, as it means we can't just send delroth to finish it.
06-07-2013, 02:11 AM
PJ64 has been open-sourced. Dunno what kinda license it uses.
06-07-2013, 05:44 AM
(06-06-2013, 02:58 PM)Venomx1 Wrote: [ -> ]how beefy were talking?
If that was in reply to CEN64, very beefy. Currently MarathonMan is trying to use 'Runahead Execution' to multithread the VR4300, because as it stands right now without heavily multithreading the emulator it'll never run on any silicon based CPU. That being said he has done quite a good job of optimizing it as from a recent test he was able to hit ~20VI/s on a 1.7GHz ARM ChromeBook - but that's with a lot of hardware still not synchronized/implemented.
(06-07-2013, 02:11 AM)Shonumi Wrote: [ -> ]PJ64 has been open-sourced. Dunno what kinda license it uses.I believe mudlord said it was GPLv2.
06-07-2013, 04:14 PM
2 is, unless zilmar relicensed 1.6 its under a non-commercial license, and 1.7 is closed source.
10-02-2019, 03:29 AM
(10-02-2019, 03:15 AM)odibeajde Wrote: [ -> ]Is there someone who still play N64 games to suggest any emulator new version of N64 Emulator to start playing games.
Dolphin's for emulating the Wii's Virtual Console

The Wii contains some of the more populair Nintendo 64 games through the Virtual Console such as Super Mario 64, Ocarina of Time, Majora's Mask, Paper Mario, Super Smash Bros., Mario Kart. Ohh... Some older Nintendo console games might have been re-released on the GameCube or Wii, such as with both Ocarina of Time and Majora's Mask, which Dolphin also of course perfectly runs.
Uhh yeah... It isn't really a Nintendo 64 emulator itself, but Dolphin does a perfect job emulating the Virtual Console. So yeah... That's a solid option.
Otherwise I guess it's mostly Project64 for a native Nintendo 64 emulator... Ugh... Yeah... There isn't really much else that is solid. I guess that Project64 does the job when it has to. Mupen64Plus is pretty solid as well... Buuuuuut it lacks a native GUI... So good luck using the command line there.
10-02-2019, 03:37 AM
(10-02-2019, 03:35 AM)odibeajde Wrote: [ -> ]How about the MegaN64, Mupen64Plus or the RetroArch. I read a lot about these 3 N64 Emulators for android phones. Is the Dolphin playable on the phone?
Depends on how strong your phone is. I don't do mobile gaming, so I can't really comment much on how well it works. But from what I heard Dolphin should be fully functional. It just demands raw CPU power.
I rather avoid Mupen64Plus if I can. I would at least use a Project64 emulator then on your android phone.
For my perspective, Dolphin is just the superior emulator... And it isn't even a native N64 emulator... But... If the Virtual Console lacks it then you would need something like Project64.
10-03-2019, 04:25 AM
(10-02-2019, 03:37 AM)Admentus Wrote: [ -> ]Depends on how strong your phone is. I don't do mobile gaming, so I can't really comment much on how well it works. But from what I heard Dolphin should be fully functional. It just demands raw CPU power.
I rather avoid Mupen64Plus if I can. I would at least use a Project64 emulator then on your android phone.
For my perspective, Dolphin is just the superior emulator... And it isn't even a native N64 emulator... But... If the Virtual Console lacks it then you would need something like Project64.
Sure, dolphin emulates virtual console better than most n64 emulators emulate n64, but virtual console isn't outstanding either. All you know is that the game will work without outstanding issues. For example:
Oot: (Show Spoiler)
Neither mention the so called "VC crash" either
Zelda Speedruns list of emu vc differences: http://zelda.speedruns.com/oot/generalknowledge/version-differences
The game resolution has doubled from 320 x 240 to 640 x 480
The emulator relies on high level graphics emulation of the RCP to speed up emulation time at the cost of accuracy, resulting in the following quirks
The crash debugger won't be displayed as the emulator writes to/displays it's own framebuffer
You can use Deku Sticks on the B button as adult without crashing the game
Morpha's ball is now white & red and has a different pattern
The Get Item Manipulation glitch will work in situations where it would crash on N64
Dropping a bombchu while out of bounds will no longer crash the game unless there is already an explosive in bounds
There is significantly less lag overall, especially during the Tower Escape and Ganon fight
TCRF: https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Program_Revision_Differences#Emulation_Shortcomings
[color=#252525]In addition to the doubled native resolution, minor graphics and effects are different in the GameCube and Virtual Console releases, mostly as a result of bugs or limitations in the Nintendo 64 emulation:[/color]
Zelda Speedruns list of emu vc differences: http://zelda.speedruns.com/oot/generalknowledge/version-differences
The game resolution has doubled from 320 x 240 to 640 x 480
The emulator relies on high level graphics emulation of the RCP to speed up emulation time at the cost of accuracy, resulting in the following quirks
The crash debugger won't be displayed as the emulator writes to/displays it's own framebuffer
You can use Deku Sticks on the B button as adult without crashing the game
Morpha's ball is now white & red and has a different pattern
The Get Item Manipulation glitch will work in situations where it would crash on N64
Dropping a bombchu while out of bounds will no longer crash the game unless there is already an explosive in bounds
There is significantly less lag overall, especially during the Tower Escape and Ganon fight
TCRF: https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Program_Revision_Differences#Emulation_Shortcomings
[color=#252525]In addition to the doubled native resolution, minor graphics and effects are different in the GameCube and Virtual Console releases, mostly as a result of bugs or limitations in the Nintendo 64 emulation:[/color]
- The lens flare effect from the sun is absent.
- The glare from the torches at the gate to Hyrule Castle Town is absent.
- Link incorrectly casts shadows on the "ground" in the ending cutscene where Zelda uses the Ocarina of Time to send Link back to his childhood.
- Morpha's nucleus is a white and red-spotted orb-like shape rather than a fuzzy red object with a prominent cyan vein.
- The phantom Bongo Bongo has a purple shimmery noise effect when in non-solid form. This effect is absent and it appears as a moving brown smudge instead. (This same difference can also be seen on the barriers you shoot with Light Arrows in Ganon's Tower.)
- Some effects are more pixelated or have their color saturated, such as those seen around the Ganondorf battle.
- Ganondorf's "waves of darkness" seen in the cutscene before the battle is missing some additional pink-colored effects.
- The lightning effect that Ganondorf's regular ball of magic cast on the floor when it travels across the room is visible even if the platforms under it are gone.
- The energy that Ganondorf charges up to strike you with when he's low on health is yellow rather than the black sphere with yellow edges.
- The start menu takes longer to load as the game captures the screen image into memory, causing an audible break in the currently-playing sound effects and/or music. The lower resolution and color depth of the original Nintendo 64 framebuffer is more apparent here.
- Certain line breaks in the game's geometry are more visible.
- Fish that can be caught in a Bottle lack the texture on their heads they had in the Nintendo 64 versions. Instead, the heads are only a plain whitish surface without the eyes and other details.
- The purple shimmery noise effect on the bottled Poes seen in the Potion Shops is absent.
- Twinrova's fire and ice magic is missing some additional effects, resulting in a very dull appearance.
- The balls that make up the Tailpasarans' bodies are monochrome, rather than white, purple, and fuchsia.
- Rumble support is missing in the Virtual Console version, rendering the Stone of Agony non-functional.
As far as android, I really don't like project 64. It isn't nearly as good as the pc version. Mupen64Plus FZ includes GlideN64 and has a good GUI and is overall really solid. It hasn't been updated since April, though.
10-03-2019, 10:07 PM
Why are we necroposting in a thread from 2013?