Dolphin, the GameCube and Wii emulator - Forums

Full Version: FPS Issues
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Well, sorry about the sticky to the side ( I was at work, running through teamviewer, and my girlfriend was on my rig playing league :p)

Here are the shots you requested.
Re-enable Idle Skipping (why did you disable this?) and set Framelimit to "Auto"
Not sure why I disabled it, (would it have disabled with changing backends around?) but when I get home, i'll give it a run.

Any idea why the game won't even run in the x64 version, but will work in the x86?
When you try using x64 builds, are you getting this problem? Make sure you install the 64-bit version of Microsoft Visual C++ 2010 Redistributable; the FAQ has links to everything you need to download.
I've got the redist installed, no i'm not. My fps drops to 0, vps stays at 60. I get the Nintendo warning sign, and press any button to continue. No logos, nothing after that. Just, 0 fps. :c
Hmm... no idea why the x86 version would work in that case. Perhaps you have a bad dump? It's unlikely given that the game works fine in the x86 version, but it never hurts to check. You can download a tool that generates MD5 hashes for files (like WindMD5) and compare that hash with one from a verified 1:1, byte-for-byte perfect copy. GameTDB.com has a very comprehensive list for GC and Wii games (btw, you never said which version of TP you're playing :p). If the hashes match, then your file's good. If not, you should redump/re-rip the game from your disc and see if that helps.
All right. Thanks for all your help. I'll take a look, see what I can come up with based on your suggestions. I appreciate the help.
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