(05-20-2013, 10:20 PM)MaJoR Wrote: [ -> ]Quote:the issues im having are not the same as the older revision.
What's the difference?
I was trying to explain in the first post. Basicly:
Older revision: when i lose frames audio is fine, also frames is slightly higher between 20~27 FPS
Newest revisions: I lose more frames and stuck at around 15fps audio is jumpy every tenth of a second or so.
progressive scanning is also disabled
In newest revisions you need to run the game full-speed to get the sound to work properly (because of new AX-HLE). Sound is "jumpy" because you can't run the game full-speed
ah, well that explains it then, thanks

The OpenAL audio backend timestretches the audio to get rid of the stuttering, at the cost of still keeping the audio slower than full speed and often adding a ludicrous amount of audio latency. I'm not sure if the ol' VBeam Hack + no Idle Skipping trick still applies since we've had a few changes to VBeam, and HLE, while greatly improved since 3.5, still isn't *exactly* identical to LLE, but you can try that with XAudio and it might get you full-speed audio.
Also see if the OpenGL backend with Hacked Buffer Upload checked gives you better results than DX9 does. It's usually slower than other backends, but Hacked Buffer Upload speeds it up by quite a bit on Nvidia's GPU drivers and doesn't break anything as long as your GPU + drivers support it.
I will try it but think I done them before, except for the last part since i read in description hacked buffer upload was forbidden by opengl spec or something
ok, none of it helped, just gonna have to accept my spec cant run newer versions of dolphin too well... As for hacked buffer upload, I cant get the frames as high as version 367 either so, its too difficult to tell if it gives some improvement or not, i think it did a little.