Dolphin, the GameCube and Wii emulator - Forums

Full Version: Super Mario Galaxy 1 &2 Slowdown
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
I'm having trouble running these games in full speed. They were running just fine the other day but after I attempted to use some custom textures the game slowed down. I deleted the textures but that did nothing. I am using these settings right now:

General :
- dual core : on
- idle skipping : on
- frame limit : 60
-JIT recompiler
Lock threads to core : off
force console as NTSJ : off

Audio :
-DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)
- Enable DTK music : off
- DSP LLE on threads : off
- Dump Audio : off
-Audio Backend : DSound
-Sample Rate : 48000

Graphics
General :
- backend : Direct3D9
- Fullscreen resolution : 1920x1080 (if your screen support it, otherwise put at your highest resolution)
- aspect ratio : auto
- Vsyc : on
- Fullscreen : on
- Hide mouse cursor : off
- Auto adjust widow size : off
- render to main window : off
Enhancements :
- Internal resolution : 4x Native (2560x2112)
- Anti Aliasing : None
- Anisotropic Filtering : 16x
- Scaled EFB copie : on
-Per-Pixel Lighting : off
- Force Texture filtering : off
- 3D vison : off
Hack :
- Skip EFB access from CPU : off
- Ignore format change : on
- EFB copie : texture
- Texture cache accuracy : fast
- external frame buffer : disabled
- fast mipmap : on
- disable lighting : off
- disable per-pixel depth : on
- open cl : off
- cache display list : on
- disable fog : on
-skip dest pass alpha : off
- open MP : ON

Oh and these are my specs:

EVGA GTX 670 2GB
15-2500k @ 4.4ghz
8GB RAM
Which dolphin version are you using?
I tried it on both the latest development version and the latest stable version. Results are the same.
Try deleting your shadercache in your Dolphin folder, user/shadercache. Alternatively, try using a fresh build without using anything from the old build.
I've tried using a fresh build. The only thing I carry over are my saves. I'll give the shadercache thing a try.

Edit: Still nothing. It fluctuates between 30-45 fps.
(05-06-2013, 06:19 AM)catabarez Wrote: [ -> ]-DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)

Why did you write this? There's a fix. It's called LLE.

For your issue: delete your whole Dolphin folder and re-launch the .exe file. Make copies of your User folder before but don't transfer anything
(05-06-2013, 07:05 AM)LordVador Wrote: [ -> ]
(05-06-2013, 06:19 AM)catabarez Wrote: [ -> ]-DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)

Why did you write this? There's a fix. It's called LLE.

For your issue: delete your whole Dolphin folder and re-launch the .exe file. Make copies of your User folder before but don't transfer anything
I just copied the settings from someone else, they had written that.

I just tried that, initially it gave me 60 fps for a few seconds but then dropped down to 45. I even tried a much smaller IR, but it is still giving me trouble.
Turn off VSync
@catabarez Some Nvidia 600 cards have idle problem with Dolphin (GPU is underclocked when using Dolphin)
Download Nvidia Inspector and check your GPU clock speed when Dolphin is running
DSP on Dedicated Thread should help, and doesn't cause any issues in this game AFAIK.

Super Mario Galaxy is a ridiculously demanding game in Dolphin - if you can overclock further (4.8 GHz should be more than plenty) that'll certainly help.
Pages: 1 2