(12-18-2014, 06:11 AM)xSonic521x Wrote: [ -> ]Reviving this thread, anyone find a way to make Ambient Occlusion work for this through Nvidia Inspector?
I don't think this is possible Dolphin lacks post-processing vertex shaders.
I remember someone got SSAO working using GeDoSaTo.
Quote:![[Image: screenshot_2014-09-27b5jem.png]](http://abload.de/img/screenshot_2014-09-27b5jem.png)
![[Image: screenshot_2014-09-27k8k3t.png]](http://abload.de/img/screenshot_2014-09-27k8k3t.png)
Unfortunately it only works with DX9, so you can't use the latest dev releases.
We can expose depth information to the PP shaders fairly easily in order to use SSAO.
I just have been busy with things that are more important to me.
For an image of me testing support in Dolphin a couple of months ago.
![[Image: VYC6]](http://gdurl.com/VYC6)