05-08-2013, 10:20 AM
05-08-2013, 11:37 AM
Anyone know the has values for both files so I can verify them?
05-08-2013, 12:04 PM
DSP_Coef:
CRC32: D2777C90
MD5: 9A6514B88003C9C47E334DE654EC550B
SHA-1: C116D867BA001DCD6BF6D399FF4BF38D340F556C
DSP_ROM:
CRC32: 47DAAA65
MD5: 23645D446729A166AB3A9AABA2F5FBA5
SHA-1: 3C6CC6E04FDD0B2A392D7A6ED769455444846BE7
CRC32: D2777C90
MD5: 9A6514B88003C9C47E334DE654EC550B
SHA-1: C116D867BA001DCD6BF6D399FF4BF38D340F556C
DSP_ROM:
CRC32: 47DAAA65
MD5: 23645D446729A166AB3A9AABA2F5FBA5
SHA-1: 3C6CC6E04FDD0B2A392D7A6ED769455444846BE7
05-08-2013, 01:16 PM
Awesome. Thanks!! Will check these out.
05-11-2013, 12:21 AM
I was REALLY hoping that this was the reason for the static but both LLE files check out with all hashes.
Anyone have any other ideas on why only LLE gives me static?
Anyone have any other ideas on why only LLE gives me static?
05-11-2013, 12:45 AM
(05-11-2013, 12:21 AM)haddockd Wrote: [ -> ]I was REALLY hoping that this was the reason for the static but both LLE files check out with all hashes.Did it happens with games that use ax code or only zelda Ucode?
Anyone have any other ideas on why only LLE gives me static?
Did it happens with games that are using the nex-ax-hle?
It happens only in LLE because it is more "accurate" the HLE of zelda Ucode is NOT "accurate" it is a big hack.
05-11-2013, 12:51 AM
(05-11-2013, 12:45 AM)hyperspeed Wrote: [ -> ]It happens only in LLE because it is more "accurate" the HLE of zelda Ucode is NOT "accurate" it is a big hack.It happens before and after the AX merge using LLE (which I imagine is expected). However using HLE before or after AX makes no difference: I get no static with either. It also does not matter if it is using Zelda ucode or not. For example, I get the static in WW and TP, but also in Baten Kaitos (which to my knowledge is not Zelda ucode).
When you say accurate, there is no static on the console so why would LLE's accuracy cause the static?
05-11-2013, 01:02 AM
(05-11-2013, 12:51 AM)haddockd Wrote: [ -> ]Do you have sample of this static I want to confirm something.(05-11-2013, 12:45 AM)hyperspeed Wrote: [ -> ]It happens only in LLE because it is more "accurate" the HLE of zelda Ucode is NOT "accurate" it is a big hack.It happens before and after the AX merge using LLE (which I imagine is expected). However using HLE before or after AX makes no difference: I get no static with either. It also does not matter if it is using Zelda ucode or not. For example, I get the static in WW and TP, but also in Baten Kaitos (which to my knowledge is not Zelda ucode).
When you say accurate, there is no static on the console so why would LLE's accuracy cause the static?
I have save a sample here -> http://www.mediafire.com/download.php?ypz82vdfizz37cv
And here -> http://www.mediafire.com/download.php?l3jj1j2zkyg18a0
Is this the random stattic that you are talking?
(04-18-2013, 10:33 AM)haddockd Wrote: [ -> ]Hi All,It appear that Dolphin doesn't like games running 100+ FPS, I mean, you are playing at 60 FPS all the time, but when your GPU and CPU can get 100+ FPS in some parts and 300 FPS in others parts, the stattic will happen in LLE, if you take a look on the FPS in dolphin, manytimes it get 61 FPS, 63 FPS, it happens with both Framelimit "Auto" and "Audio"
I can't really explain it (and I have verified this on two different machines), but any time I overclock more than .3 MHz, then the crackling happens. I leave everything on auto (which is the default type of overclock) to ensure max compatibility, but it still happens. Can Dolphin not compensate for high overclocks?
No other applications or emulators have an issue compensating for my high overclocks other than Dolphin (I use many...and can give a comprehensive list if needed). If I stay at stock, Dolphin works like a charm, although slower than I would like (using LLE of course). As soon as I try to overclock (just using the multiplier and nothing else more than .3 MHz) Dolphin gets all crackly.
NO OTHER app or emulator that I use is affected by the overclock on either system I use other than Dolphin. I have made peace with this (sort of) but the developers may want to look into the way that audio is handled on highly overclocked systems (which is encouraged in the forums).
Just wanted to share my experience. I would be happy to give any other details if needed.
I believe that those "lags" to 61 at 63 FPS is causing those stattic, the game is NEVER running 60 FPS constatly it always "lag" to 61 at 63 FPS.
In others words, you are getting fullspeed in your game, but dolphin is thinking that you are running 100+ FPS, because of your fast cpu and gpu, then it is not "synchronized" or accurate in the emulation, there must be a limit of "time" or FPS that can get "desynchronized".
BTW: Sorry for my bad english, what I am saying here can be or must be wrong, since I don't have any proof and I dunno how dolphin works, I am just giving an idea here.
05-11-2013, 03:22 AM
(05-11-2013, 01:02 AM)hyperspeed Wrote: [ -> ]Do you have sample of this static I want to confirm something.
I have save a sample here -> http://www.mediafire.com/download.php?ypz82vdfizz37cv
And here -> http://www.mediafire.com/download.php?l3jj1j2zkyg18a0
Is this the random stattic that you are talking?
Sort of. It starts out that way but then turns into HEAVY static and echoing. It doesnt do it the whole game either. I get virtually no static until I play for 1.5 hours or so and then it sort of snowballs onto itself.
(05-11-2013, 01:02 AM)hyperspeed Wrote: [ -> ]It appear that Dolphin doesn't like games running 100+ FPS, I mean, you are playing at 60 FPS all the time, but when your GPU and CPU can get 100+ FPS in some parts and 300 FPS in others parts, the stattic will happen in LLE, if you take a look on the FPS in dolphin, manytimes it get 61 FPS, 63 FPS, it happens with both Framelimit "Auto" and "Audio"
I believe that those "lags" to 61 at 63 FPS is causing those stattic, the game is NEVER running 60 FPS constatly it always "lag" to 61 at 63 FPS.
In others words, you are getting fullspeed in your game, but dolphin is thinking that you are running 100+ FPS, because of your fast cpu and gpu, then it is not "synchronized" or accurate in the emulation, there must be a limit of "time" or FPS that can get "desynchronized".
BTW: Sorry for my bad english, what I am saying here can be or must be wrong, since I don't have any proof and I dunno how dolphin works, I am just giving an idea here.
skid has looked at my FPS and other speed and did not come to that conclusion so O am assuming that the emulator going too fast or slow is not the issue (and skid can correct me if I am wrong here)
Having a time limit where the issue presents itself may be valid,but I do not think so because I can let the game sit idle in a place where nothing happens, no sound effects, just bgm and the issue still happens right about 1.5 hours. I have yet yo time it to the second but 90 minutes is right around the money time frame. Once again if it were a machine timing issue, wouldnt HLE still desynch? Also not all games call any given function so if it were limited to certain functions, why would it be happening on all the games I play?
Also I confirmed that the issues does indeed occur without an overclock.
This is not meant to sound argumentative, just to start a discussion

05-11-2013, 04:19 AM
(05-11-2013, 03:22 AM)haddockd Wrote: [ -> ]Sort of. It starts out that way but then turns into HEAVY static and echoing. It doesnt do it the whole game either. I get virtually no static until I play for 1.5 hours or so and then it sort of snowballs onto itself.
Exactly "it turns into HEAVY static and echoing" it is the same here.
(05-11-2013, 03:22 AM)haddockd Wrote: [ -> ]skid has looked at my FPS and other speed and did not come to that conclusion so O am assuming that the emulator going too fast or slow is not the issue (and skid can correct me if I am wrong here)
Having a time limit where the issue presents itself may be valid,but I do not think so because I can let the game sit idle in a place where nothing happens, no sound effects, just bgm and the issue still happens right about 1.5 hours. I have yet yo time it to the second but 90 minutes is right around the money time frame. Once again if it were a machine timing issue, wouldnt HLE still desynch? Also not all games call any given function so if it were limited to certain functions, why would it be happening on all the games I play?
Also I confirmed that the issues does indeed occur without an overclock.
This is not meant to sound argumentative, just to start a discussion
Yes, it's not an overclock issue, but it appear to be a issue with fast CPU & GPU. (100+ FPS)
@haddockd did the stattic happens more fast when you are running the game with Framelimit OFF? (100+ FPS)
Certainly has a limit of time/FPS or something, since when you, @haddockd, was testing without overclock, the stattic took a longer time to appear, right?
Well I believe that all games has the stattic, the stattic issue here happens more fast with LLE and with the new-ax-HLE, I could also get the stattic even with the old HLE.
Games that I could get the stattic:
Arc Rise Fantasia - LLE and new-ax-HLE
Eternal Darkness - LLE
F-Zero GX - old HLE and on new-ax-HLE
Metroid Prime 1, 2 GC - LLE and on new-ax-HLE
Metroid Prime 3 Corruption - old HLE and new-ax-HLE
Resident Evil Archives 1&0 - old HLE, new-ax-HLE and LLE
Resident Evil 4 Wii edition - old HLE, new-ax-HLE and LLE
Resident Evil 2 - new-ax-HLE and LLE
Mario Kart Double Dash - old HLE and LLE
There are some more games, but I don't remember now, if they has happens with HLE, LLE or both.
Just like you said "This is not meant to sound argumentative, just to start a discussion"

