How do you do it? I heard I had to take the patch and merge it with the source code. However, I don't now where and through which method.
sorry for being such a noob, but i'm not used to visual studio (I've always worked with Dev C++) and I don't know much of patches.
Using Tortoise SVN.
Place the patch file where the main project folder is, just to make it easier.
Right click on the file > Tortoise SVN > Apply Patch.
Tortoise Merge should open (with a little windows on its side), on that little window, right click > Patch All.
You may revert the changes by the same process:
Right click in project folder > Tortoise SVN > Revert
thanks, hope it works

. + Rep.
OR, you could do it manually.

The only reason you would want to do that though is because of changing line numbers.
(07-21-2009, 07:28 PM)BlinkHawk Wrote: [ -> ]How do you do it? I heard I had to take the patch and merge it with the source code. However, I don't now where and through which method.
sorry for being such a noob, but i'm not used to visual studio (I've always worked with Dev C++) and I don't know much of patches.
and where can i get the watchdog patch?
No need to, i tested some games with the newest revs, it works as if the WD patch was working, even if it isn't there.
Maybe someone messed with the FIFO again...
watchdog is about systemtimer ,I guess I can fix it.
...but it originates as a hack from an old FIFO version
Right now everytime the FIFO is changed, the 'internal' framskipping may or may not work even without the WD, it also depends on the video plugin.
So far the latest revs on SSBB gave me a surprising 50 VPS ana 20-40 FPS, which means, it is working.
I look at the code ,I'm sure I can change but better not ,because it completely change the style of the way calculating the clock.. so I think it will work as strange or not working so I think better not change.
Ok, this has already been posted somewhere, but I post it again to make it easy.