Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Shader] FullScreen Smoothing + Scanlines
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The shader system has been remade since then. These shaders would need considerable work in order to function in Dolphin again. I don't really think this is something you can do on your own, but if he left the source code somewhere, and your coding abilities are up to snuff, you could give it a try.

CastleBravo

(09-01-2014, 12:19 PM)MaJoR Wrote: [ -> ]The shader system has been remade since then. These shaders would need considerable work in order to function in Dolphin again. I don't really think this is something you can do on your own, but if he left the source code somewhere, and your coding abilities are up to snuff, you could give it a try.

I updated my original post. I was able to get the shader running just by commenting out the declaration of the variables that were throwing redefinition errors during compilation. Seems to be working fine now.
Well so much for considerable lol. Congrats! Enjoy your... blurry scanlined stuff.

Din505

(09-02-2014, 04:36 AM)CastleBravo Wrote: [ -> ]
(09-01-2014, 12:19 PM)MaJoR Wrote: [ -> ]The shader system has been remade since then. These shaders would need considerable work in order to function in Dolphin again. I don't really think this is something you can do on your own, but if he left the source code somewhere, and your coding abilities are up to snuff, you could give it a try.

I updated my original post. I was able to get the shader running just by commenting out the declaration of the variables that were throwing redefinition errors during compilation. Seems to be working fine now.

I'm getting errors stating that it failed loading the pixel shader. Would you be kind enough to help me? I was sticking to a older ver. of Dolphin forever because I loved using this with a lower IR.
It actually doesn't take much effort to change these shaders over to the new system. Just need someone to change them over.
Looking at the included shaders and the wiki page should help people.
https://github.com/dolphin-emu/dolphin/wiki/Post-Processing-Shaders
(09-02-2014, 04:36 AM)CastleBravo Wrote: [ -> ]
(09-01-2014, 12:19 PM)MaJoR Wrote: [ -> ]The shader system has been remade since then. These shaders would need considerable work in order to function in Dolphin again. I don't really think this is something you can do on your own, but if he left the source code somewhere, and your coding abilities are up to snuff, you could give it a try.

I updated my original post. I was able to get the shader running just by commenting out the declaration of the variables that were throwing redefinition errors during compilation. Seems to be working fine now.

The shader instead should be rewritten to use the new syntax of the new post processing system. What if someone wanted to use the shader on the D3D backend?
(10-19-2014, 10:37 AM)mudlord Wrote: [ -> ]What if someone wanted to use the shader on the D3D backend?

Not possible at the moment. However, if I remember correctly, the new syntax should just work "out-of-the-box" in D3D when shaders get implemented in that backend...
I converted this. Added config options, but didn't know what values were best.

http://pastebin.com/w2CctfSX

Note: I didn't try the original version and may not have converted it perfectly.
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